DWIII - 3D - hiroshilee - tear


#41

darklion6583~ thank you~:)

when i started into a 3D job, i realized, this is just the beginning of the hardship.:shrug:


#42

Looking really tight! Keep it up!:thumbsup:


#43

OH!you are so fast~
Hi-poly model is very cool! Keep going.:thumbsup:


#44

nice freaking modelling :thumbsup:


#45

Great progress!!! love the corpsy face too


#46

Hello,

You have here very power full concept. Keep going.:buttrock:


#47

Great style and great concept, it kind of reminds me of something you might see in hellraiser or underworld.


#48

[font=Verdana]Wow! I Love the concept! Can’t wait to see final character
Thanks for sharing!
[/font]


#49

It looks really great ,

Nice work body:bounce:


#50

Really nice stuff going on here. Someone mentioned that the bird legs looked out of place, I think it’s because they look too much like something you would see on a chicken. Not a bad-a** hybrid-type species. In the posed drawing they look much better. I’d focus on finding a blend from bird to human. That would be key. Also, keep in mind how this creature will move. If he has wings, and is flying, you’re gonna have to figure out a way to make that work, especially with that long tail. I’d make a very low rez model with the proportions and animate. See how it looks. Make modifications from there, then go to it. If this is just for a still, please disregard everything I mentioned. All it’s gotta do is look cool.


#51

Loving your progress! i will be watching this thread! :slight_smile: Keep it going!


#52

Thanks for all of your suggestions.:love:

I think one the main difficulties in making the actual model would be in the wings
It’ll take a lot of polys to make them look great, but that would also mean it’s going to take up a lot of resources.
I think the actual model construction is going to be a lot harder than I originally anticipated.:sad:


#53

[color=black][font=Arial][color=white]mattonium[/color] vbmenu_register(“postmenu_4983702”, true); [/font][/color][color=white]Thanks for the input. I have fixed the feet model to make it more like a monster’s feet. I am still weighing on whether I should add feathers. Maybe I will upload more later when there is more progress – please keep the comments coming.[/color]

[color=white] [/color]

[color=white]As for using animation to improve the modeling issue – that’s one cool thing you mentioned. Makes the model more accurate and makes sense, that’s what I need to work on.[/color]

[color=white] [/color]

[color=white]Thanks all for your encouragement and ideas, definitely something that keeps me going forward. Thanks.[/color]

:love:


#54

This is looking awesome! I love the head sculpt. It has a great feel to it.

Keep it up! :slight_smile:


#55

wow,i like your concept,it’s very cool idea,i am looking forward your 3D!!!


#56

Beautifull:eek:. He definetely looks wicked:). Very nice sculpting.
All the best:thumbsup:


#57

one of the best entries I really like keep going :thumbsup:


#58

How can u mannage your model with normal map…

detailing is excellent:bounce:


#59

Nice detailing on the model. Looking forward to your progress.


#60

the wings look really cool