DWIII - 3D - hakanpersson - Human warlock


#30

Really great work. I love all the detail, really makes the character stand out. looks like you’re almost done. I had better get a move on myself!


#31

That’s more like it! Keep it up. =)


#32

this 3d cool
Yes I love it Nice 3d


#33

good work, i really like the armor and the weapon :thumbsup: cant wait to see the finished piece!


#34

darren white: thanks! But I wouldnt say I’m almost done, but I wish I was thought.
dandan, andy6308AAA, Lanyo: thanks for the comments!

Larger easter-update:
Rigged with FBIK and some simple facial controllers.
The clothing texture is still very early wip. I have left that for laters since I have run into big questions regarding the color-scheme. Hopefully the solution will come by itself along the way. C&c mostly welcome, along with ideas for colors:)




#35

I like your weapon design a lot. It is very different. Personally, I think a small adjustment on the end of the weapon would make it look better. The metal part facing the right hand can be sharpen a bit. Right now it’s a little more like a blunt force weapon.

Bruce


#36

Thanks for comment. And I must say I agree about the weapon looking a bit too much blunt. Will try to fix that before I consider the mesh final. Cheers!


#37

Very nice!
Did you assing in xNormal a diffuseGI cube texture for that screenshots? If you put a cube texture there you can make the model less dark and to simulate some kind of outdoor lighting.


#38

Thanks! Hope you didnt mind me cutting away that logotype do you:)

For these images I have no GI texture added. But I made some nice night-render tests using the example diffuseGI textures. Will tweak the final rendering once all models are finished.

Thanks for a great freeware app btw:thumbsup:


#39

Hey. Very nice character, the sculpt works great.

http://forums.cgsociety.org/showthread.php?f=234&t=604654


#40

Final lowpoly. Render in Xnormal. ~8980 tris. 2048 color, normal, specular color, emissive, reflection, gloss.
Thought id might add specular power too, but I dont see much point with it. Im off to posing, podium and whatever is required for final submission. c&c welcome, cya!


#41

Merely for the record. All images are finish but not submitted yet. Guess i’ll go read the rules another 100 times just to be sure:)

Winning pose:

Beautyshot:

Constructionshot:


#42

Cool character!


#43

Amazing!
Good luck!


#44

medunecer: Thanks dude!
jogshy: Cheers. And I saw you put up a new release with the GI cubemaps too, cheers! I hope they work well.

I rendered the large beauty shot with Mental Ray, my screen cant go higher than 800px in height, which kinda sucks, so the screenshot on the first image had to suffer. Will definatly take another screen whenever I get my hands on a better computer.
But thats another story, final is submitted.

Big thanks to all the kind words and critics during the progress. Will begin sharpening my axe until DW4, hope to see you all there:twisted:

And here is the missing texturesheet, no point showing the conceptsheets, only a couple sketches.


#45

Is there a fox on his crotch, or is he just happy to see me?! hahaha

would be awesome if you strteched out another fox head to fit on his head like a helmet :smiley:


#46

Beautifull Job. CONGRATULATIONS:)


#47

madshooter: Thanks dude! Im kinda happy myself, but I hope for better luck next dw!

Damn, thats actually a wolf, or werewolf:D But I realized afterwards its kinda tiny in size. Btw, there were supposed to be more animal theme to it, but I FAILED:) Oh well, thats when you dont have a thing called concept.


#48

hahaha wolf, fox, tomato tomoto hahaha the long ears make me think fox, but it looks cool ither way!


#49

Heej! :slight_smile:
Congrats on finishing! I bet it was alot of hard work… Looks really nice! I guess its up to the judges now. Good luck! Good stuff…

-Niklas