DWIII - 3D - GearType2 - Thwack the Mauler


#1

Hello, missed the last DW and told myself I’d be sure to join the next one. I’ll post sketches and/or thumbnails by tomorrow morning. This should definitely be a learning experience and I would appreciate any critiques along the way.


#2

First few thumbnail sketches. So far I’m thinking about invoker or muscular/mutated something. I figure if nothing electrical or mechanical works then power plants are pretty much doomed to explode or meltdown so I’m looking into mutated freaks or beings that can survive in extreme environments. Luckily humans happen to be one of those beings!

First up is the female holy invoker character. Will probably wield a dagger artifact(or two!) and may be a squidy/fishy. I figure if anything will survive it’s going to be the fish folk right? Also i like the idea of aquatic creatures simply because they really are unnatural to most of us and it allows me to have a vibrant color palette.

Followed by the fat female mutant character. I figure there are few places humans can survive in the wild after a catastrophe such as this and they are probably driven to either caves or safe harbor areas/oasis that were untouched by man before. Of course the greedy bastards we end up hoarding food and gorging mutant selves until our flesh starts tearing off and our body evolve to take in more mass( bigger mouth = more food yum!).

Next up I was thinking of a strong buff character. Maybe an Axe wielding badass? Can’t have enough of those right? This eventually got me drawing a monstrous creature that is sadistically bound. I figure it can have a low hunched over body, some short warped legs and large arms(for bashing or wielding the uber artifact).


#3

just some quick design updates that was thought through.

if I choose mutant fat woman: head will be redesigned I’m not liking it after stepping away from it. I’m liking this idea of sustained vanity though, trying to sew pieces of old flesh onto the body to keep up the appearance of being human.

if I choose giant beast creature: design a more horned structure around it’s head and body. Similar to horned lizards/toads: but with longer more menacing horns. I’m thinking fire/magma for this creature, so maybe some really cool artifact gauntlets that “power up” into a armored clawed version of this creature?

aquatic woman creature: Honestly it seems really generic to me. I’m sure others think the same. The only way I can conceive to make this less generic is go more D&D or horror design with the creature. Add more spines to the fins and really design it to frighten.

Not sure when the next thumbnails will come through since I have some work I must get polished today, but I will try to get more more refined thumbs out soon to keep the process fresh.


#4

Decided after a few days of thumbnails and suggestions from peers to go with the more toned muscular creature. Mixed up the intial design a bit by adding in horns/spike protrusions around the head,which will also appear around the body as well once I find the right place for them. Also it has been suggested I break up the horns/spikes and more bladed teeth instead of the rounded kid friendly ones I have their now and I agree and will probably showcase that change in the first mesh or so.

I decided on a gauntlet of sorts that produces powered stone armor or maybe just claws/katar. Not entirely set on either yet. From here on out unless freak accident happens I will probably do concept meshes and start fleshing out the model since I am much more comfortable with maya than photoshop.


#5

sounds cool so far, but i think you can push the anatomy a bit more even at this stage, maybe try woking in some Sammael into the form?


#6

Thanks for the advice. I’m definitely going to play around with the anatomy as well as the overall bulk. Like the Sammael form I will probably ending up extending the legs, I’ll have to play around with the over all shapes to figure out what works best.


#7

Nice concept:) Waiting for updated version.
All the best Dude:thumbsup:


#8

I did some quick redesign silhouettes to see if I can get a better feel for the character and the two decent forms I came up with a couple new ideas. The first form is more of the old, but with legs built for rushing/sprints. I thinned out the arms a bit on this silhouette and am not sure if that’s a good idea or a bad idea, but I think it looks alright. Also I’m experimenting in gestures with whether or not I like 3 pronged fingers, or full on claws/fists better. I’m not entirely sold on any hand yet. The second silhouette has rock like protrusions coming from the back, similar to space godzilla but more stunted and not built of crystal. I’m not sure if it’s a great idea or not, it’s late and I’m a little sick to say the truth so I could be doing something completely silly. The far right is just a quick study of the width of the chracter. I tried making a wider silhouette but it made it too froggy and quite silly to look at.

Also I’m thinking more about the artifact. Although my personal gestures and sketches have not been scanned yet, I’m in favor of the claws or the tesla coil myself. Not sure if the tesla coil is really allowed in this ruleset though, so I may play it safe and go with the claws.

I’ve started boxing out the head a little bit, and will hopefully have something to show of that tomorrow if work/classes allow it. I thank everyone for the advice and good tidings, just one more month eh? This is going to be great fun.


#9

Figured I’d post a quick in progress work update. Got the 1800poly base mesh into zbrush. Makes the 2nd subdivision less than 8k, which is a nice number for when I start modeling the artifact. Right now this is one of the subds I’m working on(I switch between 3-4) to get boney landmarks and muscles formed in. Once I have the overall muscle tone I want in, I’ll move into detailing it at a higher subd. Oh well, I need to get back to forming the legs and defining structures.


#10

needs more elbow on those front legs.
He’s about to snap his own arms off from the looks of it ;D


#11

I’m not a fan of the bulbous toes at all, they make him look like a bumbling cartoon character :frowning:


#12

Well with the amount of time left I feel no need to rush a texture, was a fun competition and I’m glad I took part in it. Too bad I’m not finishing though, maybe next time with more experience under my belt I’ll sanction enough time for texturing :D(and cough hopefully I’ll update the thread more oftencough). There is so much good work abounding the many forums it will truly be quite hard to choose a winner. I can’t wait to see who wins now :D.

As for this guy, I’m going to finish him up in the coming weeks for a rigging class I have, so maybe then I’ll update this post(or another if they get locked) with the finished product for critique.


#13

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