DWIII - 3D - erik_j - Regent


#17

very nice concept. I think you should go for it. By the way, your concept work is very nice. I think you should take this concept, it’s quite unique.


#18

Finally got a change to check out your concept. Its looking really great, and the idea behind it seems real original. Your in the same boat as me, Im also worried my character bends rules or isnt quite on target. Im not the one to say if yours will get the OK from the judges or not because Im not even sure if mine will haha. But from what I can tell, there should be no reason to not accept your entry. Nice touch with the polycount ogre hah.


#19

jocz: thanks alot! :)) I have, and comics too… (time… x¨)), about crown, oh silly scandinavian ignorance… I hadn’t even thought of that x¨D and I agree it’s kind of annoying to think he’ll have a resemblance of that :confused:
Eonwe: thanks! so are you going to put your thread in your signature? :slight_smile:
jasonjuta: yeah… martyr x¨D zomg that’s corny also… hadn’t thought of that either… will try to avoid sheding any martyr:ish light on him :slight_smile: (would seem too cheezy and sorry x¨))
imtilongchar, wiFLP: thanks!
Belltann: harr! (how do vikings laugh??) we’ll see about that! :smiley: (and needless to say, your concept is cool as jewelized moose droppings!)
Rares: thanks! eases my angst over not having done more thumbnailing :slight_smile:
KP: thanks! I definately dig your concept! I think they should both suit the compo :U7

working on a chronologic sequence on the development of his infection, have to work faster!;0//
here’s something that caught my eye on the way home today. for me or other veg. m8s. I’ve been considering hawthorn blossom &| buds and this seems close. lichen is nice… too bad fresh mutant hawthorn wouldn’t feasibly ackumulate any in time :slight_smile: (pic links to photos)

time to draw some lines! :slight_smile:


#20

so that big beefy guy… is he one of the full metal machine guys that came through the wormhole or is he what becomes your character, or is your main character the thistle guy?

btw, i love the thistle ent guy. cooool.


#21

so, i thought i’d pop in and dump all over your thread… j/k

really like the design so far, certainly a unique method of attack. the only thing i’d suggest is to either replace some of his limbs entirely with vegetation, or make him really thin.
like, Iggy Pop thin.

looking forward to updates


#22

Scudz: thanks for the suggestions! replacing a limb alltogether with veg seems like an obvious choice considering the idea with the h.t. and all :slight_smile: hadn’t thought of that! was trying to avoid the “powerarm”(?)-trend but it’s so obvious that that’ll happen to this guy given the hawthorn concept that it probably won’t seem too cliche…
anyways… improductive weekend but here’s half of a chronologic sequence (of the hawthorn infestation (man->mindless tree)) spanning the fantasised game.

second half coming soon. doing these so I can decide what stage I’ll choose for the model but turned out more like half-useful story cutouts… will try to be more to the point… (and start modelling soon! :0\)
better get speeded up… playing Ken Ishii - Time Flies x¨U


#23

Nice story drawings :thumbsup: I actually planned to do something similar with my own character, if I find the time. I’ll watch this…


#24

Lookin real good Erik, your style is solid and your character is really interesting. Not much to say from me, Im just excited to see the model. Will be a little challenging to capture all this in a pose haha.


#25

whoa. Awesome lines man.

Interesting ideas.
But polycount is blaspemous!


#26

Hi erik,
Nice concept man… keep doing. Love to see 3d
ALL THE BEST:thumbsup:


#27

Hallö! :slight_smile:
Very nice concept you’ve got going. I like the fact that his power has a mind of its own, a sort of curse! I dont get how its an artifact really… You could just have it as it is and add som kind of artifact that is the source of his curse but also gives him powers… Im not sure i think his weapon(the big sword thingy) works well with him and his veggyfriend, i guess you’ll work more on most stuff so ill sit back for now and check it out as it developes! Good stuff!

Good luck!

-Niklas


#28

I really like your last drawings, It will be difficult to choose a “curse level” for your final modeling
IV V and VI are fantastic, but I and III are good too …
3D stuff now, go go go !


#29

Hi! At last I got to visit your entry :smiley: Got to warn you that I’m a noob, and as such processing my words through brain quality filter is a must.

My first word is … Wow~! The sketches and the lines hooked me in. The concept of the polycount dude got screwed is just great. Loved the idea of branches growing into caesarian crown, good utilization of cliche. Because it doesn’t have leaves it looks like Jesus’ thorns, but I also like it that way. Face is very expressive and I’d want to see the feel sustained in 3D. I also got reminded by your photos on how vegetation looks different on the other side of the globe :slight_smile:

The clothing from waist down + 2 pairs of sword in the very first picture flash in my eyes. Got to admit that I’m a FAN of that kind of shape which somehow I found more on sf (this, this, this) although there’s this too. To me it denotes speed since everything is pointing backward and spreading. The big sword also looks speedy. Looks great especially on the first pose, though it’s not working on last pic no. V for example.

Last pic no. IV also strikes me. I just love the armor shape on the torso, hip, and pelvis. The flow is very nice. Doesn’t seem to have any hint of tree though (I know it’s because of the storyflow).

Anyway, about the -wow- thing you asked about: I do think that the polycount dude screwed up pic is really wow. Maybe you can implement this on the winning pose, turning it into a bit of diorama. Large amount of branching from the body covers much of the body’s design though. If for example, he’s standing and only his arm (or something) spread upwards into branches stabbing the polycount dude, you got the: ‘wow’, design, details on both thing, diorama, all of them in one shot. Looks better presentation wise, although more cliche stuff is going on. Not a good model for game production and it becomes more of a game art sculpture but well, the wow is there.

About the wow and balance thing, usually what happen in my mind is: plug 1 or 2 main design highlight(s) that has dominant silhouette + detail, then put secondary highlight(s) which is still a bit strong but less attracting away from the main one to balance. The rest, slap tertiary detail/highlight here and there to balance more and make the eyes travel around. Sounds kind of like composition on illustration but basically it is. May not work for everything and since this is devised by noob like me don’t just gulp it to the brain :smiley: Somebody please crits me too if this is apparently wrong.

Sorry for the long post, especially in other people’s thread, but hope this can help. Great job so far! :thumbsup:


#30

Martin, KP, ColdKodiak, viky70in: thanks!!
FrozZT: tack! :smiley: well I was insecure about that from start but grew (höhöh) to really like the hawthorn idea so I’ll crashland this guy through any stern criterias on artifact :slight_smile: (nothing says it has to be a fully separate or detachable object right? (tell me otherwise :U\))
about the swords idea is he’ll use them quite unrespectfully… hack a sword to bits against machines… toss, grab a new one, etc… I wanna draw on the strength he receives from the h.t. (which makes his muscles mega über) and so whatever he uses to swing about matters less as long as it’s sharp :slight_smile:
jocz: yeah 3D already! x¨D I’m gonna start 3D tomorrow no lies! :slight_smile: the level I’ll choose is probably around first illustration… so between VII and IX (IX: think more or less a tree… don’t have time to do more now… I get so nitpicky and slow down immensely)
here’s one of the throwaway stuff I did before I started (don’t say the bikini must get in there)

XP-58: Wow excellent commenting! :smiley: those refs on waist"wings"(?) are really what I’m inspired by! :slight_smile: (great gundam model! saved) I think I love that silhouette like you seem to do (your thumbnailing made me drool!) that last pic was really annoyingly similar to my dude! x¨P well… probably both inspired by samurai clothes where clothes lifted up by sheeths.
great suggestions on how to achieve a working presentation :slight_smile: thanks! I really haven’t thought much about that yet. but I guess I’d be lame if I didn’t cram in a tetsuo:ish thorn-growth in the polybudget… thanks for the composition notes! great post! :slight_smile:

 so here's two steps more of the sequence towards tree.
 [img]http://nim.pansarvagn.net/pub/pics/DominanceWarIII/nim%20%28erik_j%29%20-%20DWIII%20entry%20cand%201%20-%20Regent%20-%20Infestation%20sequence%20second%20half.jpg[/img]
 I really like VIII now that I tried him with leaves on (had planned that from beginning but was too lazy to draw them in x¨)) they'll be dark blood red to denote the h.t.'s nourishing on the hosts blood :) sorry for the lame updates :> trying harder!

(idea: h.t. needs blood to do these outbreaks and that draws from guy so very costy to use up and would make him weak and floored if used excessively… level of blood at disposal in h.t. is shown by how red (full) vs black (empty) the leaves are… and the neat thing is if you find red-blooded enemies you can have h.t. have a refreshing drink :P… also h.t.'s strength which is based on blood level also reflects the Regent’s excessive vigor… so drained h.t. and he’s pretty much mortal with a heavy and stupid bush on his back… and for instance can’t use that big two-handed sword anymore (it’s a solid metal mold!))

 if you'd like I'd love to hear vote on severed and hawthorn-replaced arm or not. :(/7
 I was intending to avoid the power-arm trend but it seems like such a given choice for this guy.. atleast somewhere near end of game (or depending on how player plays).

#31

I love your sketches. You have some great ideas in there. I’ll be keeping an eye out for more.


#32

I like VIII :thumbsup: Just remember not the limit his mobility too much.


#33

Hellö again… :slight_smile:
Now i understand your concept a bit better, silly of me not to have understod it before. I really like the idea you explained about him tossing and grabbig weapons as he goes along, maybe try to show stuff like that in some of your submissions. I think the hawthorns work well for me as an artifact, but in the judges eyes it might be a problem… I didnt mean you should scrap the h.t. idea, i really like it. You could simply add another object that could play as the origin of the curse/infection or something like that, maybe an item that gives a hint of control to an otherwise freeminded and deadly parasite. You could just leave it as it is, i think its really cool… VIII looks sweet! :wink: Kör hårt!

-Niklas


#34

Fantastic concepts so far! I think you have a powerful character on you hands, keep it up your great job. Looking foward to see your model:bounce:


#35

Really original design man.


#36

hey there, thanks for cheacking out my thread, i like your concept, tree/vagetation creature. very nice. i guess it grew weapon from its body, mine does:P best of luck!