what do you mean by that zeke? could you clarify?
DWIII - 3D - dstammel - Edgar Fox
Well, I guess it would be better off to do that once in specific poses, push low poly points to simulate gravity, uneven it out a bit. I think while your texturing it, its best to leave it as is.
also, looking at the color scheme, which is CGsocieties theme, its looking nice, but too matchy. I would leave the red for the cap at the most to draw in the viewers eyes towards the face, the eyes. And I would switch the body reds to something else, something that doesnt get attention as much, I would also be cautious of it being too matchy, and symmetrical in color distribution, It effectively does what having a completely symmetrical model achieves, a bit of uncanny boringness. I would uneven the color distributions, while bringing the viewer back to the eyes/face. This doesnt imply you can’t put secondary and tertiary eye catching elements, but they need to follow a distinct order. The matchyness also makes him look like he intentionally goes out of his way to make himself look appealing to other people, and looks at himself in the mirror before he leaves the barracks. He can be co-ordinate to the point of you can still believe he doesnt go out of his way to look so. I know if you work some of this in, it will take this piece to that next level.
cool, thanks alot.
I’ll take all that into consideration as i continue this texture process. Which i might add is slow as hell since my computer is aging a bit…coming on 5 years old now. Working with a 2048 photoshop file with lots of layers is killing my poor old girl.
Thanks for the comments.
Looking nice! I agree with Zeke’s comments wholeheartedly, it will really help your character. Do some paintovers in PS, just changing HSV of all the different parts, until you find something you like better.
You were right what you told me, the fur is looking really nice. I just am not sure how many polys it is…
If you have the extra polys, you can use them to cut out some silhouette areas. It goes along with what Zeke said about the cloth, sort of… cutting in 2 extra triangles to pull out a single vert to represent a fold in the model can go a long way, rather than relying on the normal map entirely. For example, those grey shoulder straps on the jacket read very well because they have a slight silhouette. I’d add some extra geo to any bunchy clothing areas (below the knees, above the knees, the back bottom of the jacket, the elbows).
Keep it up.
thanks prof420.
poly count for the fur shells is 800 tris.
not bad really.
I’ll def take your comments into account as i move forward…
P.s…
Got a new job today…start in 2 weeks!
Thanks.
I don’t start for 2 weeks, but i have a little over a week of vacation i have to use up or it gets lost from my current 3d job, so i’ll have 6 days payed vacation to devote to finishign up my DOM War. Starting on the 27th (my bday) i’ll be finishing off this bad boy.
here is a textureing update. I’ll be starting spec maps and what not soon. This is just norms and diffuse with alpha of course. More to come.

I’ve been making all the other maps. Spec and what not. I’m working on a quick rig now for posing. I’ll post an update once i have it rigged and posed on the stand.
So i might be a few days before you guys see anything. But i did finally come up with an idea for my stand.
My goal is to have this done by the original end date.
I like the textures, nice style. I think the face could use some more detail though so it really sticks out from the rest.
I’ve got alot of tweaking of the textures to do. The diffuse and spec need a bit of work here and there. But for the most part this is the basic look i’m going for…comments welcome.

Well i had these up for a day with no responses, so i decided to just submit them.
I might try to get it into unreal engine tonight. I’ll post screens if i manage to get in there.
Hey there… that’s a pretty early submission… impressive. I usually wait until the pressure really gets on then pull a few all nighters, or at least close to. So yeah good job in submitting them already!
Looks good. I really like the textures, lots of detail. It was executed well I think maybe for this competition the character is a little simple. I’ve found by looking at what has done well the more complex a character, or out there, or just more gadgets… I can’t quite put my finger on it but I think he’s a little ‘ordinary’ so I don’t know how much attention it will get. Besides that I think it looks great. I like the photo montage thing you put together. Also the Zbrushing looks good, lots of nice detail. It’s too bad sometimes when it’s tranferred to normal maps the detail just doesn’t stand out as much.
Good luck!
Thanks for the comment.
I know my character isn’t as flashy or busy as some of the other characters. I can see how that might make it not stand out very much. But perhaps, it might actually be a selling point to the judges. They might find that being slightly styleized in proportations and color will make it stand out. OR…they will hate it. Either way, I’m proud of what i’ve done. It’s very very close to my original mental image before i even started the concept. Also, i believe it follows my concept pretty well. I’m hoping for top 50 and to atleast be recognized or mentioned by one of the judges.
I thought it might be interesting to show my inspiration and historical source material for one of the photos in my beauty render.

overall nice entry david, you havent actually submitted it yet? I think if you softened up the face and just milked that area until you got bored of that, then move to do the same radiating mechanicly
outward from there you could boost that guy 10X his visual level.
that photo reminds me of one at my mom’s house, she printed out a picture off the internet and has it hanging on a photo wall. we worked on a mod and had our portraits in old faded milatary shots just like that one, we photoshoped them to look like that, It looks spooky on the wall cause it looks old and ghostly, I wonder if she tells people that thats her son, and they wonder… wtf… huh? to think it was taken in 2004, Ha!
anywho I like the presentation, with multi-photos one as my favorite of the bunch.

Waiting on the judges. Just thought i’d show this high poly render i found on my computer.
Good luck too all.




