Well, I guess it would be better off to do that once in specific poses, push low poly points to simulate gravity, uneven it out a bit. I think while your texturing it, its best to leave it as is.
also, looking at the color scheme, which is CGsocieties theme, its looking nice, but too matchy. I would leave the red for the cap at the most to draw in the viewers eyes towards the face, the eyes. And I would switch the body reds to something else, something that doesnt get attention as much, I would also be cautious of it being too matchy, and symmetrical in color distribution, It effectively does what having a completely symmetrical model achieves, a bit of uncanny boringness. I would uneven the color distributions, while bringing the viewer back to the eyes/face. This doesnt imply you can’t put secondary and tertiary eye catching elements, but they need to follow a distinct order. The matchyness also makes him look like he intentionally goes out of his way to make himself look appealing to other people, and looks at himself in the mirror before he leaves the barracks. He can be co-ordinate to the point of you can still believe he doesnt go out of his way to look so. I know if you work some of this in, it will take this piece to that next level.