Great start!
Alex Oliver
oliveira: Thanks!
jttruong85: Thanks!
Here is my hi-poly mesh. Its going to be a looong weekend.

Looks very nice. Thought I think you could add a little more menace touch to the head, sharpen/rough up some shapes. I also like the rounded forehead on the concept (second last concept update I think).Anyway, good luck on that long weekend:thumbsup:
hakanpersson: Thanks for the reply. When you are talking about the head and the forehead do you mean the helment that the character is wearing? Because I agree that could use a little more damage detail add to it.
That lower torso is really cool man! From the front though, they look as though they are turned backwards, but it has a good solid form and the muscle structure is interesting. Yes, long weekend indeed.
Looks pretty cool nice design and modeling. Would like to see him look a little more powerful like he could really kick everyones butt. Looks like you haven’t decided on a weapon… looking forward to seeing it.
Looks cool! Although I am confused by the legs! May I say that the upper of the front legs looks a bit clothie next to the cloth at the moment. Keep it up!
Firerbert: Thanks!
SPIDER2544: Me too! uhhh…I guess I better get on that!
Blaschke: Thanks!
valri22: Thanks! I have decided on a weapon, but its only half built.
robomojo: Thanks! He’s suppose to have sort of leathery skin. Maybe thats why it seems like cloth.
Here’s the lastest update:
The normal map still needs work. Right now he’s at 6,556 tris with out the weapon.
Low poly + Normal Map + AO

Texture Update:

Also does anybody know how to show transparency in Max’s viewport? The alpha I have on the cloth is not showing up.