DWIII-3D-Darren White-Nemus Everto


#14

Looks really good dude…I like the one on the top right the most:thumbsup:


#15

i like the one in the upper left. feels more incorporated with the tree idea. speaking of which, i love the treearm! it feels so powerful


#16

Thanks guys,

I was hoping there would be 1 design that everyone prefered but it seems to be a mix. I’m still at a bit of a loss as I’m pretty bad at making decisions like this when i have a few options. I’ll sit on it for a bit and work up the rest of the body. I quite like the idea of branches growing around the horns but i think maybe the second set of lower horns is overkill.

I’ve never actually mentioned the magical artefact and my plan is to have a magical seed that is sugically implanted into the demons left hand. The seed then grows from within the demon giving him strength and protection in the form of his mutated tree arm and back area. I’m not sure if i’ll get away with this or not as you can’t actually see the artefact as such, but then again i supose the artefact grows and therefore the artefact is actually the vegetation covering. what do you guys think? If this won’t work then maybe he can have an orb or something similar implanted into him that will be more visible.

Thanks for the comments on the arm Jeff. I actually decided to change it a bit today and roughly sculpted it with more of the arm anatomy influencing the form. I bent the fingers inwards and they’ve become more root like. I’ll spread the bark surface over his back and into his torso slightly adding more vegetation etc in those areas. I may make more of the vines hanging down like dreaded hair as i quite like this effect.

I’m off work for a few days so hopefully i’ll be able to update again soon. the laptop doesn’t handle the high poly counts too well so it might go a bit slowly. i’ll probably have to wait till i’m back in the office to get stuck into the sculpt.

I’m off out to buy myself a mouse now, this last sculpt was done on the laptops trackpad which isn’t the easiest to use. I should really get myself a wacom to use at home. anyway i’m blabbering on here. get back to your DW3 entries!


#17

Wow, really cool character! I like the upper left one, its a much funnier idea when the horns looks like they are infested with the tree.


#18

Neat stuff so far! Of the last posts, I prefer the top renders better - for a vegetation guy, I really like the horms being tree-branches (or branch-like.) It’sd a fun idea that works visually. Without the horns, it’s just dreadlocks, and the simple horns just aren’t as creative as the top idea. Good luck with the remainder!


#19

I agree with walrus the branch horns suits your character and the others are too simple.
Great character by the way.
I had this Idea ,perhaps you may want to to put an animal or creature living inside of a horn it could be like his pet or just a fool animal that thought it was just a tree .


#20

gyorkland: nice idea, I was thinking along similar lines myself. In my original concept i had a dodo and a vulture nesting in the branches. Not sure i’ll have enough polys left with all these branches and vines tho’. I’m going to retopologise when the sculpt is finish so i’ll see how I get on. I’m sure i’ll be able to squeeze something in.


#21

pretty cool character, the idea of the branches gives your character more interesting


#22

sweet dude. here’s some suggestions:

make the seed /orb artifact visible but embedded.

An animal is still worth considering - put a squirrel in there somewhere - only a few polys needed. or an empty bird nest with eggs (no bird since it moves around and scares the bird away) as a unique touch.

good luck…


#23

any updates? Come on I am getting impatient.


#24

Sorry Rob haven’t had a chance to work on this at all this week. i doubt i’ll finish at this rate. not long to go now.


#25

looks cool man… i really like the arms…
now u should move ahead with the lowpoly and textures… not much time left :stuck_out_tongue:
i mydelf i getting screwed due to time…
neways keep up the good work


#26

OK, so i’ve finally textures this guys high res model, I will transfer the normals diffuse and occlusion as soon as i’ve finished the low. Its still in pieces and needs some decent uvs. I’d like to sculpt up this guy a little more but i wont get a chance to do anything further with the low res still needing work. Plus its my other halfs 30th this week and she’ll get mad if i spend that working on DW3! She’s pretty mad today as i haven’t changed a single nappy all day (thats an english diaper btw). hopefully i’ll get this done in time. if not then i’ll still finish it relatively soon.


#27

more angles


#28

Looks great - the bark skin texture was a good move. you’re going to make it!!


#29

ey up!
Just the armour and horns to go, shiny metal is my tuppence worth. I know tiz a nightmare when u already work such long hours but you can still just about finish. Great work Darren.


#30

is it finished yet???!!!


#31

cool dude! the profile with the symbol looks perticularly monsterous! and i like the sqwirl thats funny haha
im not feeling the red light though, makes it look to clutered :-/


#32

Great work darren, he looks realy mean. I realy like his profile, the way his head is part of his torso. Good work on the textures, they’ve added alot of life to him. My favourite part is his big tree hand, I like the way it hangs on the floor, feels heavy. Want to see him posed now.


#33

Its 2.56 am here in old blighty and this is probably the earliest i’ve been off to bed all week. but finally i’m done! my entry has all been submitted to the game artisans site and below are the images i posted.

Thanks for all the great feedback and crits guys, this is actually my first post and i’ve really enjoyed the whole experience although i haven’t enjoyed the lack of sleep.

Jase and Rob you’ve both been a great help with decision making . you both know how bad i am at that and without your input i’d have given up by now or still been at the concept stage. anyway i’m waffeliing on…its late and i really need slepp, so time for bed. here’s the pics. let me know what you think.

Final images:


Name: Nemus Everto
Class: Warlord
Artifact: Nemus crystal
Artifact power: Vegetation