DWIII - 3D - daelon - Mahia


#41

Maurits: Thank you! I tied to make something like you say in the pose tests…

Sahap: Thank you for the comment :slight_smile:

MartinNielsen: Thanks! I hope the extended deadline gives you some time to finish your model! :thumbsup:

And now: the POSE TESTS:

(I know all are very similar… )


#42

Hi Daelon,
I like the bottom right one best only I would pull her left leg more straight and have her right arm and leg a bit more visible and I would make her face look more toward where she is running towards and maybe her cape can spread out more wide like it would do when running
I dont know if you rigged the mouth and eyes but else maybe squeez the eyes and maye make her mouth more open and maybe finally make her left hand in to a fist, these are just some ideas to try …

Gr,
Maurits


#43

I agree with Maurits. :slight_smile: Bottom right is the best :thumbsup: I also follow with his crits though.


#44

thank you for say what I was thinking haha, I have done a little composition with this pose (inverted)


#45

Tweaking… :deal:


#46

Hey daelon, it looks pretty well… nice composition and good effects:thumbsup:


#47

Hi Daelon, really cool work in there, the image with the background is awesome, I also like the pose, very dinamic. Suerte tio :wink:


#48

Very nice setup. Good color contrast :thumbsup: Congrats :slight_smile:


#49

awww i like her a lot better with her ears out like in the turn arounds. it adds alot to her sil-o-wet lol when there down they just read as bigger tenticals to me :-/


#50

thank you all the comments :slight_smile: At last I finished! Remake the boots, crown, hands and shoulders texture and normal maps imporved… well, there are no more time… :smiley: good luck, cgtalkers!

Here is my final entry.


#51

Cool, lookin like a game character!
http://forums.cgsociety.org/showthread.php?f=234&t=604654&page=7&pp=15


#52

Nice finish, daelon :buttrock: And good luck. :slight_smile:


#53

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