First, let me say I’m quite impressed with some entries we have here. I looked around a lot since sunday morning and some people’s sketches are just plain :eek:
For my part, I took a break from the sketchbook and started modeling the high poly head. She will need a head whatever happens with the concept, so… 

I did it kinda fast and didn’t lose time on fine tuning. My first goal in entering this war was to learn zbrush, so I’ll spend more time on it in there. The chin, nose and mouth will need special attention. Right now, she looks too mature and too boyish. But everything in good time… I need to finalize the concept and model the rest of the body first.
Back to the concept… I’m still not 100% satisfied with the weapon. The idea was that the girl used to fly, so she feels at ease up in the air, jumping, spinning, flipping… and she needs a lightweight weapon for that, preferably well-balanced. The rod/spear wasn’t the best idea in that matter, but this one kind of fits in. Anyway, I guess I still have time to think about it.
Here’s my schedule for the next 7 weeks.
The sketch and high poly model completed by March 10th (3 weeks)
The low poly model completed by March 17th (1 week)
Texturing completed by March 31st (2 weeks)
Renders and final images completed by April 7th (1 week)
Cheers!