Cool design!
DWIII - 3D - ColdKodiak - Sexxor Cist
hey looks really niceā¦theā¦mhhā¦āilluminatibugā;)ā¦i canāt imagine the organic anatomie of that creature of will it get more then 2 arms+legs?
i am anxious to the 3d meshā¦go on! looks great!
sickness is what i call it. awesome character, this is going to bring a lot of attention to cgsociety.
Thanks guys, crits and kind words (and bad words) help keep me motivated 
As for transformability, I do indeed have some areas that I plan to do things for attack purposes. Iām pretty cool with poly count so far, so it should be hawt.
Anyways, hereās some roughs on the model as Iām just fleshing it out.
A lot of the āaccessoriesā arenāt modeled in here yet, and Iām still figuring out some areas, so excuse the fact this isnāt āprettyā yet.
When iām done here, Zbrush next.
Hazzah!


not even close to done.
http://www.coldconcept.net/sex3.jpg
http://www.coldconcept.net/sex4.jpg
http://www.coldconcept.net/sex5.jpg
Not exactly sure where to go on the details and accessories on this, or how these armor pieces details should go.
Iām liking where its going, but Iām thinking figuring out just what the sfx on this thing are first might be smartā¦


AHhhhhh⦠whatever. Post this for now.
http://www.coldconcept.net/sex9.jpg
and since noone is looking anywaysā¦
Its looking pretty radical and quite violent, like a hexi-triagonal pitbull from hell. 
cool.
Thanks Air.
New update
Got rid of the side arm plate things. They didnāt really add anything, and it looks more interesting w/o.
More details, changed some design things up a bit to make it more interesting.
Your sculpt is looking really nice. Itās good to see the organic side of him more fleshed out. The earlier concept art (and to a degree the final design even now) has so many straight edges, it feels a bit robotic, and I had my doubts at first⦠but seeing the organic part of him coming together, it feels anything but robotic. The one thing Iām still curious about is scale. I could see this guy being 7 feet tall⦠or 70! The shapes of the back are so geometrically simple, they could be skyscraper sized, but other bits lend themselves to a more human scale. What size were you thinking this guy is?
Cheers, and good luck as you move forward!
I agree it looks very convincing now as said! :3 c: I think it should become more sleek and plain surface towards top of pyramid⦠really liked the feeling of the smooth pyramid before but I like the zwork on the lower parts⦠about the floating things at the top⦠Iād trash those circular brush impressions unless youāre going to make something functional out of them like eyes⦠not too sure about those frame:ish lines either⦠about the shapes they block in and their reliefā¦
I noticed a tendence in this competion that more and more characters are mosters like 
Sort of Quake 1 kind of monsters. I realy donāt see how such characters would fight against new race of the machines/cyborgs. Monsters are monsters they kill all around including themselfās alike creatures. And on intelegence point they are rather primitive - killing/eating/shiting :))) But that is my point of view.
It would be interesting to look at anatomy of your creature, I think It could have a really cool looking sceleton and the muscle structure.
By the way I think the middle pair of hands are a little too short. Short hands looks wierd with rather large arms.
Me again
Just got an idea.
You know that would look realy cool, if you character could sort of put him self together/transform to an undestructable pyramid for the defence purposes.
Best of luck!
walrus: I was thinkg at most 10 ft tall. Itās easy to just make a really huge scary looking badguy like character, but I want to flesh out the face a bit more and make this more of a character rather than just another monster. Having him on a face to face level would help.
erik_j: The circular indentions were probably going to work with the sfx lightning stuff, but iāll look into swaping them out, along with those bevels which, I agree, kind of āmehā.
[left] [/left]
[left]digi_est: āMonsters are monsters they kill all around including themselfās alike creatures. And on intelegence point they are rather primitive - killing/eating/shiting :))) But that is my point of view.ā[/left]
[left]I pretty much agree. I intend to flesh out the character side of this thing so you know he might be an asshole monster, but heāll fight with you for a common cause. I also like your pyramid defense idea⦠but I need to save texture space. Maybe what Iāll do is stick it in as some sort of shield system, keep it for portfolio, but out of dom war. Iāll get back to it when Iām closer to done. [/left]
[left]Anyways thanks guys, fresh pairs of eyes are sweet and delicious. [/left]
