DWIII - 3D - ColdKodiak - Sexxor Cist


#6


Well I’m tarded if disqualified.
I should have gone with a more straight forward design towards the theme.

This is an invoker btw. Plunges those pyramids into the ground, and lava or fire erupts around enermy. Can also cast fire from the top of its body.
The shell will be dark rock/sandstone, tied up with bits of leather and metal. Should be interesting if I get it to look right.

his? name is Sexxor Cist.


#7

very unique creature design. Loving it! I will be watching this one :slight_smile:


#8

wow! far fetched design! :slight_smile: I had been waiting to see you in the war.
the silhouette is great! how about some moving parts or slight transformability?
good luck!


#9

totall mad. truley.


#10

Cool design!


#11

hey looks really nice…the…mhh…“illuminatibug”;)…i can’t imagine the organic anatomie of that creature of will it get more then 2 arms+legs?
i am anxious to the 3d mesh…go on! looks great!


#12

sickness is what i call it. awesome character, this is going to bring a lot of attention to cgsociety.


#13

Thanks guys, crits and kind words (and bad words) help keep me motivated :slight_smile:

As for transformability, I do indeed have some areas that I plan to do things for attack purposes. I’m pretty cool with poly count so far, so it should be hawt.

Anyways, here’s some roughs on the model as I’m just fleshing it out.
A lot of the ‘accessories’ aren’t modeled in here yet, and I’m still figuring out some areas, so excuse the fact this isn’t ‘pretty’ yet.
When i’m done here, Zbrush next.
Hazzah!




#14

Woah didn’t see this one coming, very original and awesome.


#15

amazing oncept :smiley:


#16

not even close to done.

http://www.coldconcept.net/sex3.jpg
http://www.coldconcept.net/sex4.jpg
http://www.coldconcept.net/sex5.jpg


#17

Not exactly sure where to go on the details and accessories on this, or how these armor pieces details should go.

I’m liking where its going, but I’m thinking figuring out just what the sfx on this thing are first might be smart…



#18

AHhhhhh… whatever. Post this for now.

http://www.coldconcept.net/sex9.jpg

and since noone is looking anyways…


#19

Its looking pretty radical and quite violent, like a hexi-triagonal pitbull from hell. :smiley:
cool.


#20

Thanks Air.

New update

Got rid of the side arm plate things. They didn’t really add anything, and it looks more interesting w/o.

More details, changed some design things up a bit to make it more interesting.


#21

wow! thats sick, I love it! great job so far, keep it up!


#22

Hey great job so far, keep it up, glad to see you in the war!


#23

Great concept! I like the combination of organic forms and the very simple geometrics.


#24

Your sculpt is looking really nice. It’s good to see the organic side of him more fleshed out. The earlier concept art (and to a degree the final design even now) has so many straight edges, it feels a bit robotic, and I had my doubts at first… but seeing the organic part of him coming together, it feels anything but robotic. The one thing I’m still curious about is scale. I could see this guy being 7 feet tall… or 70! The shapes of the back are so geometrically simple, they could be skyscraper sized, but other bits lend themselves to a more human scale. What size were you thinking this guy is?
Cheers, and good luck as you move forward!


#25

I agree it looks very convincing now as said! :3 c: I think it should become more sleek and plain surface towards top of pyramid… really liked the feeling of the smooth pyramid before but I like the zwork on the lower parts… about the floating things at the top… I’d trash those circular brush impressions unless you’re going to make something functional out of them like eyes… not too sure about those frame:ish lines either… about the shapes they block in and their relief…