DWIII – 3D – Blaschke - Antranik


#44

Man, you impress me! A lot!!!
Very clean normal map and model and I love your artifact!
Hope you can finish on time! :slight_smile:


#45

Thanks for your support.
I learned a big lesson from this challenge: never do the Low Res mesh with zbrush’s retopology :scream:
I think that for the future; i will do it in 3dsmax.

A shoot of the back side:


#46

This is a quick wip of the artefact.
It’s realtime in Unreal engine 3.


#47

WIP of the head:


#48

Wip of the body:
I realise that i have done to much detail that aren’t visible on the Low res model…:shrug:


#49

I did again the bracelet. And baked the diffuse map on the Low Res body: there is still no specular map.


#50

ok!!! haha now its all clear to me! i like the colores, it definitely doesnt need a blindfold now hahha
now i wanna see the bone stuff on his knees and going down his shin!


#51

Looking great! keep going!


#52

Thanks for your support!
The flork: I think your are right, there is a lack of bones on the leg. I probably will add it in the difuse map.
I’m still optimizing the complet Low Res. I’ll aim to use all the 9000 tris:)


#53

Wow, very nice! I love the fantasy feel of your design (reminded me of Pan’s Labyrinth too), and i even like the matte of your previous renders.

I’m not that partial with too much shininess, though it’s just a personal bias and of course your update looks great.

More!


#54

Thanks!

I’m currently looking for the right color, i like the number ten … i think :hmm:


#55

#1! loving it! this is turning nicely!


#56

Anyone but 1,5,6. I like the idea of natural and a bit desaturated colors. I think 8 and 9 are my favorites. However, you might wanna play around with the value a bit, I think most color layouts would look better if they were bright enough to give some contrast between clothing and the torso.


#57

Wow, nice progress here! #1 or 3 for me :slight_smile: I would avoid the same hues than the skin for your fabric, just to have a more readable character.
Nice job buddy, one week left! :wink:


#58

I’d say 8 or 10, and 9 too, if the color did not look so similar to the skin. All in all, in my opinion, just not #1, which seems rather… cliche to me (generic superhero/savior of some sort), and 5 and 6 because the colors kinda pop too much, driving the focus away from the character.

Each color gives Antranik a different persona too… so it would also depend on what sort of character he is. The red for example, exudes a more assertive, slightly cunning aura.

All the best! :slight_smile:


#59

Thanks guy. The question has yet to be resolved. Now it will be the 1 3 or 10…
I finished the pedestal:


#60

winning pose:

beauty pose:

construction shot:

texture sheet:

concept sheet:


#61

Congratulations my friend! You did it!
The renders really turned out well, and the FX looks kickass!
I can’t tell (in english :D) how much I was impressed by your work and perseverance during this contest. That must be your first character with the nm process, and you went through all the steps with success! You can be proud of your final entry!

And now that you are a Zbrush master, keep doing characters from time to time!
I hope you enjoyed this contest, don’t forget to make another render for the posters:
http://www.gameartisans.org//forums/showthread.php?t=3189

THUMBS UP!


#62

Thanks a lot for your support man!
That was my first and i think it will not be my last. I loved this war and can’t stand for the next.
Until this i have to learn 3DSMAX.


#63

grats on finishing man! great job!