Same process for his dress:

I will improve the edge flow later.
Thanks for the heads-up on the extension. You do not look like you are having any problems with the 3d side to me at all. Great design, particularly the costume which I think is really strong. I’d like to see you tighten up the anatomy a bit, more definition in the arms for instance but that’s a small point. Well done, I’ll continue to pop in and have a look as you continue on the low-poly model.
8206 tris!! Less than what i thought so i decide to change the armor peace on the chest.

Just admire your battles with zbrush and retopology 
I preffered to model the whole low poly mesh in Max and then make a norm map in zbrush.
Just spend yesterday evening on chest modeling and the day before for the arm 
it’s really hard to get natural topology and the right proportions at the same time.
Anyways - best of luck Blaschke!
Man, you impress me! A lot!!!
Very clean normal map and model and I love your artifact!
Hope you can finish on time! 
Thanks for your support.
I learned a big lesson from this challenge: never do the Low Res mesh with zbrush’s retopology 
I think that for the future; i will do it in 3dsmax.
A shoot of the back side:

Wip of the body:
I realise that i have done to much detail that aren’t visible on the Low res model…:shrug:

I did again the bracelet. And baked the diffuse map on the Low Res body: there is still no specular map.

ok!!! haha now its all clear to me! i like the colores, it definitely doesnt need a blindfold now hahha
now i wanna see the bone stuff on his knees and going down his shin!
Thanks for your support!
The flork: I think your are right, there is a lack of bones on the leg. I probably will add it in the difuse map.
I’m still optimizing the complet Low Res. I’ll aim to use all the 9000 tris:)
Wow, very nice! I love the fantasy feel of your design (reminded me of Pan’s Labyrinth too), and i even like the matte of your previous renders.
I’m not that partial with too much shininess, though it’s just a personal bias and of course your update looks great.
More!
Thanks!
I’m currently looking for the right color, i like the number ten … i think :hmm:

Anyone but 1,5,6. I like the idea of natural and a bit desaturated colors. I think 8 and 9 are my favorites. However, you might wanna play around with the value a bit, I think most color layouts would look better if they were bright enough to give some contrast between clothing and the torso.
Wow, nice progress here! #1 or 3 for me
I would avoid the same hues than the skin for your fabric, just to have a more readable character.
Nice job buddy, one week left! 
I’d say 8 or 10, and 9 too, if the color did not look so similar to the skin. All in all, in my opinion, just not #1, which seems rather… cliche to me (generic superhero/savior of some sort), and 5 and 6 because the colors kinda pop too much, driving the focus away from the character.
Each color gives Antranik a different persona too… so it would also depend on what sort of character he is. The red for example, exudes a more assertive, slightly cunning aura.
All the best! 
Thanks guy. The question has yet to be resolved. Now it will be the 1 3 or 10…
I finished the pedestal:
