im not one for 3d so i cant offer much help there haha but I am one for design and I think this guy needs a blind fold! Or better yet! A visor Like on star trek or Cyclops! That would be sick, with just a thin line across it.
Also maybe some feet guards too, feels to naked down there ;-D
DWIII 3D Blaschke - Antranik
im not one for 3d so i cant offer much help there haha but I am one for design and I think this guy needs a blind fold! Or better yet! A visor Like on star trek or Cyclops! That would be sick, with just a thin line across it.
Also maybe some feet guards too, feels to naked down there ;-D
Thanks for your advice. I had imagine a blindfold at the begining, i liked the fact that the character didn’t have to see for the fight, better than this he saw you in a different way , but on the other side the look of a character is really importante. And i decide to show is eyes (they will be glowing like fire).
However that may be, i don’t have enough time to go back on sculpting. I’m in normal backing and retopologie and i have some troubles :sad: As you can see:

The retopologie doesn’t seem to work when you do it on a subtool than you have created with “Extract” in subtool.
Precisely, retopologie operate and you can look the preview of the adaptive skin but if i active Tool>Projection>“Projection” and clic A: my adaptive skin explode…
If anyone can help me.
Oh my god! All the day fighting with retopology fonction in zbrush… I didn’t live such an epic day since a while! 
And all the day just for the arm…

1- the subtool after extracting a mask.
2- the retopology with Z_sphere.
3- the level 01 of the resulting adaptive skin.
4- the level 01 with his normal map in Maya.
Thanks for the heads-up on the extension. You do not look like you are having any problems with the 3d side to me at all. Great design, particularly the costume which I think is really strong. I’d like to see you tighten up the anatomy a bit, more definition in the arms for instance but that’s a small point. Well done, I’ll continue to pop in and have a look as you continue on the low-poly model.
8206 tris!! Less than what i thought so i decide to change the armor peace on the chest.

Just admire your battles with zbrush and retopology 
I preffered to model the whole low poly mesh in Max and then make a norm map in zbrush.
Just spend yesterday evening on chest modeling and the day before for the arm 
it’s really hard to get natural topology and the right proportions at the same time.
Anyways - best of luck Blaschke!
Man, you impress me! A lot!!!
Very clean normal map and model and I love your artifact!
Hope you can finish on time! 
Thanks for your support.
I learned a big lesson from this challenge: never do the Low Res mesh with zbrush’s retopology 
I think that for the future; i will do it in 3dsmax.
A shoot of the back side:

Wip of the body:
I realise that i have done to much detail that aren’t visible on the Low res model…:shrug:

I did again the bracelet. And baked the diffuse map on the Low Res body: there is still no specular map.

ok!!! haha now its all clear to me! i like the colores, it definitely doesnt need a blindfold now hahha
now i wanna see the bone stuff on his knees and going down his shin!
Thanks for your support!
The flork: I think your are right, there is a lack of bones on the leg. I probably will add it in the difuse map.
I’m still optimizing the complet Low Res. I’ll aim to use all the 9000 tris:)
Wow, very nice! I love the fantasy feel of your design (reminded me of Pan’s Labyrinth too), and i even like the matte of your previous renders.
I’m not that partial with too much shininess, though it’s just a personal bias and of course your update looks great.
More!
Thanks!
I’m currently looking for the right color, i like the number ten … i think :hmm:



