DWIII - 2D - The Flork - Angel Grinder


#161

haha man i am no graphic designer haha 6 hours and this is all i came up with haha

any help on this to make it more hip and interesting would be greatly appreciated


#162

hahah and heres the concept page


#163

Nice dude,

Humn, maybe is better you try to put a grey base color in booth, maybe some black borders, etc.
Try to do some versions, i’m sure you can do a nice improvement in your presentation, cause the stuff is killer.
I hope it helps.

Cheers,


#164

Thanks Jorge! im in the process of redoing them now!

here are my new turnarounds!


#165

and here is the refined concept page


#166

Looking good, Chris! I’m glad to see you simplified the Character Sheet some. Everything you’ve put on both looks really great, but there was a bit of an overload, just too much stuff going on! Don’t forget, the sheets have to be all greyscale (or some-other-color-scale) so color vignettes like you have are right out.

I love the line art on your turnarounds. As for the color pose, it still feels unfinished. I think it seems that was to me because everything feels like it’s made of the same material. More hilights in places - to make some materials shinier and some more matte - could help. It’s hard to get a feel of what kind of material his armor is: metal? Bone? It’s not quite shiny enough to be the former. Anyhow, think about it and see if there might be more texture information you could add to make it clearer, not just for the armor but for everything! Good luck, and nice wok!


#167

It’s much better huh?
But i think if you put a bit more darker grey in the base color it will push the character and it will read better.
Did you test different grey tones?

Cheers,


#168

Hi Christopher!
Looking good indeed!
I agree the sheets feels a bit to busy and the beauty shot, it could be cool indeed if you tried some more textures and different ways of the materials to react to the light.
Great work and good luck!


#169

Walrus! thanks man! good lookin out! i didnt see that about the grey scale or one tone thing!
about his armor i kinda picture it organic, like he had a suit of armor but when he got the articfact it mutated the metal into bone. but ill try and make the guns more ciramic looking to contrast at least.

Jorge: haha yeah i think so! thanks! i
ok yeah ill go make it darker and see what happens!

Okmer:thanks man! yeah im playing with it now, kinda got carried away haha but yeah ill be refining tell its due haha.


#170

iv been playing with my guy off a suggestion i got a concept art, what do yah think


#171

great piece~ good luck man…!!

nice designs~ cool ideas…


#172

Thanks Jingudyi! same to you! :smiley:

i fiddled around with it a bit more! refined the heck outta the face and chest to name a few haha


#173

Not sure about the purple, but the lighting is definitely more intense and unifies the whole picture better…though in contrary, not too much details stand out (which, may be good too). Also the complimentry colors with the shiny yellows help lead the eyes around the focus area :slight_smile:

Just think maybe you could add more subtle color gradiations to the whole purple-resque picture?


#174

holy crap man, if i was a robot and saw that coming at me across a battle field i’d blow a gasket. it’s great and truly original. good luck mate!


#175

Thanks calyx! haha i guess i could play with it and tone it down a bit lol but i kinda like the dream-E-ness of it haha

Darren: haha thanks man! good luck to you too!

Heres another quick update, i put in all the contest reqwirements and played with the smoke alng with other things!


#176

cool work and funny design :surprised


#177

Take my congrats!! Very cool work!


#178

This new version does a lot better job and showing off the angels and hiding the main character, pushing him into the background by making him the same value as the sky. You earlier piece had the same problem, but then, at least you had a warm/cool contrast on your side. Now you don’t even have that. Have you though about adding a rim light to pop him off of the background more?

It seems really late in the game to be redoing this much. Myself, I liked the drama of the red sky more. But whichever you choose, just go with it and finish it! :slight_smile:


#179

daelon: haha thanks?

Alex: thanks man!

walrus: haha yeah i know what yah mean lol im in the process of pulling him out now and doing the rim lighting… well actually i just finished the rim lighting, so im just working him now haha! fear not! i have it under control hahaha


#180

Hi mate,
I agree with Walrus about the red sky, but you decide.
Did you made tests with another font types? I think it’s too much heavy and dirty to read it.
All pro concept art stuff i have in my folder references here have a clean font. Do some tests, search for some pro concept art presentation, like stuff from Epic Games, Massive Black, etc…

Cheers!