DWIII - 2D - The Flork - Angel Grinder


#101

Thanks Fernando! i tried to tweak the comp like you said in the first one and then tried a few other angles and what not.

haha im still not confident in witch way to go, any suggestions or draw overs or quick sketches would be a great help! ;-D


#102

Are you sure you will be in time with all required stuff??


#103

Personally, I think the top right one shows off your character best. Everyone has different ideas on composition, but I feel than many of your sketches are cutting too tight to your character, giving him no breathing room and trying a bit too hard to be “in your face.” If he’s supposed to be large,put something else in the scene to give a sense of scale… but overall, I think you’d be better off opening them all up a bit. Just my $0.02 as you asked. Good luck!


#104

haha yeah no sweat! we still have like a week and a half, all i need is the half once i get the comp down haha


#105

as always your 2 cents is worth its weight in gold!
i agree with the breathing room, its just hard to show the detail of the main elements as he gets further away haha so its in my mind that its gonna be harder to draw and get it all in the further back he goes haha and then when i push him back people say hes to far away and i should have him take up the screen haha
i hate this part i just wanna draw lmao


#106

Me likes better the one in the bottom left :smiley: with the cannons attacking like crazy ! yay! Keep on ! The Aliens await for you
haha!:buttrock:


#107

the flork IS awesome. you’re competing on the level with njoo and bluefley.
ur definitely a man who’s not afraid to draw the dicks, but it works…
good luck man :wink:

…awesome flow/gestural quality to your characters. can’t wait to see backgrounds/color


#108

thanks man! thats the one im leaning to the most so far haha


#109

haha well thanks man! those guys like to color so will see how mine turns out haha coloring isnt my fav but it should be fun!

haha “dicks” are just anatomy to me lol it would just look wrong with out it to me haha


#110

i decided to do some fetuses haha anything to put of nailing down the final compusition lol


#111

i did a few more ruffs of the comp
let me know what yah think.


#112

Hi Christopher, I think comp, G and I are the ones that have best positive space for the character, and you can get good robots trash on the flor and at the camera… although I rather more the one I vote the post before:rolleyes:


#113

haha yeah i like that the best two, but im thinking for this computition a simple pose that shows everything is the best :frowning: so i might go all the way back to pose 9 for a few posts back witch is like I but cooler haha

haha but at the same time i want to make the guns fire so people who dont know the concept know their guns :-/


#114

Amazing work, i like the idea of the monster, very interessant!! Nice


#115

Thanks snake!


#116

E is your strongest best. Because you need to impress his size with a heroic pov. That way hes seems more intimidating. Looks cool so far, but will you finish? I like the little figurine you built. You even applied focal blur. 7 days left :eek:.


#117

thanks man! i definetly try and ad some heroicness to him in the final version!
and no worries im fast! ill probbably have him drawn before i go to bed ;-D


#118

okie dokie!
here is my final composition! i went with the more basic pose, but tried to give it a little more life.
the junk heap is other forum peoples entries and same with the back ground is on big character but ill paint it with heavy atmospheric perspective. same with the foreground heap will all be muddied out so the focus is on the main guy

this is where i really need your help! let me know whats wrong and what could be better!


#119

he feels to zoomed out i think
how about if i got closer like this?


#120

i tightened up the zoom in and did a color studie, let me know if it works or not