feels like you can do alot better
needs to be more interesting and not so seen before imo.
ornaments on chest of #1 are quite neat.
keep it coming! 
DWIII - 2d - System404 - Ragna Røkkr
Thanks a lot, erik_j i totally agree. I’ve been having a hard time with this, I’m hoping the more I sketch and refine the better of an idea will come out. Not thrilled so far with any of the ideas just because they don’t seem to jump out at me nor do they convey what i’m going for.
Still not happy with the sketches but figured I post this since I had a lot of fun with the border and text.

That is pretty cool! I like the new head, looks very deathly, but the hair brings it back.
I’m not liking the weapons as much though! While the lava trail is good, the weapon itself just seems to need more sex. Perhaps a single wide round sword, with a hole in the end from whence come tha magma, similar to the shape behind your logo? OoOo, or, a Chainsaw with lava coming out of it! Also similar to your logo!
Just a thought! It’s looking sweet !
Your current concept looks great. Lots of nice details and colours.
However, I agree with robomojo in that his weapons let the concept down. They look a bit too much like maraccas from hell, in fact. As soon as I thought of that I couldn’t stop imagining him playing Samba De Amigo. I think he needs something a bit more badass looking, since his head and the fantastic mane like hair you’ve drawn look pretty menacing. He kind of looks like a Hell’s Angel that’s actually from Hell - kind of bikerish
The pose he’s in suggests he should have a more dynamic weapon, like chains or a sword of some kind. The clubs look a bit stumpy and weak (as well as possibly musical
)
Hey guys thanks for the feedback. I want to stay away from swords and other weapons, I really like the idea of a mace type of weapon because they’re just more brutish. As far as what I have so far on the weapon concepts I really haven’t done much thinking on them except the part on integrating the elemental power. The weapon was never meant to stay as a cillinder with holes, it will get more detail. Right now though I’m concentrating on the character itself, once that’s done the weapon will be an extension on the design.
Here’s another idea

Last concept is extremely cool Sys.
You could experiment with the skull, making it more alien or less familiar looking.
Just an idea, love it as it is.
omgz! now you’re really starting to convince! feet and pelvis-area especially stunning and overal figure is great! (all except ridges upon shoulder)
agree with Art2 (in this thread too :)) but perhaps not alien in a typical sense but maybe dodge that typical-still-life-study-cow-skull feel which I can’t help getting
but also using exactly a cow-skull (or what it is) might be according to the story tradition you’re into on this guy…
Very spiffy design. I think he would look cooler if he had large horns protruding out of his head and glowing eyes. The design of the armour has a lot of spikes and maybe a bit worrying in terms of polycount so maybe smooth out some bits or make the spikes larger but grouped together in clumps?
hey, nice design !
the legs seem odd though. i think he would have some problems walking. can’t figure out where the knee should be.
i have to agree with Montegra about polycount. also the silhouette gets a bit too busy and repetitive.
-claudiu
I hadn’t figured how much of a polybudget this character would need to make it work. None of the rules specify that the concept has to follow 3d constraints. I figured since it is a game art comp that it could go either cinematics or next gen. I wasn’t planning on putting to much thought into a poly limit, instead I was going to focus on making sure that it worked in 3d.
pretty sure the rules say 9000 poly’s max, including weapons.
and damn your awesome design:argh:
ScudzAlmighty-- That polycount is for the 3d comp, the concept comp has no such limitations. Like I said before I’m not going to think on any polybudget, my goal is to make it so it could be modeled in 3d.
Here’s another concept. I’m liking more the last two that I did, I feel I’m getting exactly what I wanted which was a massive, brutish warrior.
I plan on getting the final design by the end of the week, that should give me plenty of time to do the character sheet and beauty shot for April 7th.

So freakin cool
What are the flowy bits coming off the forearms? It would be cool to see him in his ramming position!
Those are some sweet boarders… and the guy inside isn’t so bad either ![]()
Very nice stuff, interesting design, beautiful sketches keep it up!
Yep, really cool!Nice way of presenting.
MAkes it look kinda finished already.
Keep on rocking
:0// :0_ :0// :0_ I feel like making a worshipper char for this character 
those red arm horns are stunning! great idea to use big runeart elements on actual figure 
only critique is I think the belt and the little horn-piece below chest don’t fit in… and maybe use gold against the black only or there seems to be two different kind of red materials which seems to clash maybe…