DWIII - 2d - System404 - Ragna Røkkr


#29

omgz! now you’re really starting to convince! feet and pelvis-area especially stunning and overal figure is great! (all except ridges upon shoulder)
agree with Art2 (in this thread too :)) but perhaps not alien in a typical sense but maybe dodge that typical-still-life-study-cow-skull feel which I can’t help getting :slight_smile: but also using exactly a cow-skull (or what it is) might be according to the story tradition you’re into on this guy…


#30

Very spiffy design. I think he would look cooler if he had large horns protruding out of his head and glowing eyes. The design of the armour has a lot of spikes and maybe a bit worrying in terms of polycount so maybe smooth out some bits or make the spikes larger but grouped together in clumps?


#31

hey, nice design !

the legs seem odd though. i think he would have some problems walking. can’t figure out where the knee should be.

i have to agree with Montegra about polycount. also the silhouette gets a bit too busy and repetitive.

-claudiu


#32

I hadn’t figured how much of a polybudget this character would need to make it work. None of the rules specify that the concept has to follow 3d constraints. I figured since it is a game art comp that it could go either cinematics or next gen. I wasn’t planning on putting to much thought into a poly limit, instead I was going to focus on making sure that it worked in 3d.


#33

pretty sure the rules say 9000 poly’s max, including weapons.

and damn your awesome design:argh:


#34

ScudzAlmighty-- That polycount is for the 3d comp, the concept comp has no such limitations. Like I said before I’m not going to think on any polybudget, my goal is to make it so it could be modeled in 3d.

Here’s another concept. I’m liking more the last two that I did, I feel I’m getting exactly what I wanted which was a massive, brutish warrior.
I plan on getting the final design by the end of the week, that should give me plenty of time to do the character sheet and beauty shot for April 7th.


#35

So freakin cool :smiley: What are the flowy bits coming off the forearms? It would be cool to see him in his ramming position!


#36

Those are some sweet boarders… and the guy inside isn’t so bad either :thumbsup:

Very nice stuff, interesting design, beautiful sketches keep it up!


#37

Awesome man, you’re a very cool artist. Good luck!


#38

Yep, really cool!Nice way of presenting.
MAkes it look kinda finished already.
Keep on rocking


#39

:0// :0_ :0// :0_ I feel like making a worshipper char for this character :stuck_out_tongue_winking_eye:
those red arm horns are stunning! great idea to use big runeart elements on actual figure :slight_smile:
only critique is I think the belt and the little horn-piece below chest don’t fit in… and maybe use gold against the black only or there seems to be two different kind of red materials which seems to clash maybe…


#40

Really awesome stuff!

Super cool designs and presentation.


#41

WOw Love the Shell style totally awesome


#42

that is simply awsome! are you just doing a 2d entry this time ?


#43

This is some nice stuff. Keep it up, no crits from me.


#44

Thats a great concept with brilliant presentation, any chance of seeing them in some action poses?


#45

just, wow, I like your chara very much


#46

Wow, speechless.

Legs need more bulk, but its gonna be tough putting this guy down. :smiley:


#47

cool stuff man! the lighting could be more dramatic. but you’re sure to get to that point I guess
Keep it up


#48

Your last two posted pics are awesome! :bounce:
The painting/color balanced with the line work is really superb.
The design is pretty tight too, can’t wait to see your final! I’ll be watching…
-I.