DWIII - 2D - Lockwyn - Wyark


#2

Threw together some sketches last night. I’m not quite sure what class I want my character to be but I’m leaning towards invoker/clericon.


#3

Okay I’ve narrowed it down to these 3.


  1. I had this idea of making an uneasy character that uses darkness as his special power. Because he looked so lanky and awkward in the innitial sketch I thought it would be kind of cool if this uneasy, not very fearsome thing was walking around, then suddenly you get your face torn up and stripped from your bones. The idea of an unasuming thing turning nasty all the sudden seemed like a cool hook.

  2. Super powerful midget guys are cool, just look at yoda. With this guy I was thinking he could use darkness as well, and with his special artifact medical kit of +5 he could suck out energy from people with his tenticles and use it to infuse that dark energy in his allies (as a clericon). With his little scissors and needles he could sow flesh back together with dark power etc.

  3. This guy just looked cool. He could use his staff to gather energy from his surrounds and store it in the globe bits and then when he needs to, melt people with it.


#4

Roughing out looks at the moment. I think I’ll go with 1 though. I like the feel of it for some reason.

For the head I wanted something that covers or hides most of the features, to keep the whole mysteriouso feel I’m looking for.

The top right has tenticle things that hide his jaw and deeply recessed eyes which seems kinda cool. He can have glowing eyes or something hidden deep within the sockets.

Here I’ve added a few different looks for him. Hrmmmm.


#5

Hi! Lockwyn I think the head with the cloak one is look nice, it makes your character feel like it has something powerful hidden inside, though…

Keep going on! Cheers! :slight_smile:


#6

The small mega powerful guy in the middle was my favourite…:scream: He had potential for the dark force hahaha…but the stalker you choose looks very strong as well, as for the design for the skull; I agree that the one clocked does add more mystery and better flow as well for the animation.

Neat concepts I will see were you take all this with much interest good work!:thumbsup:


#7

A few more sketches, just fleshing out the character before I start giving him armour and what not.

I think I’ll go with clericon as the class, after all everybody needs healers, but I’ll keep using darkness/void as the power. That way he can still be nasty when he needs to. I liked the idea with the little guy using a evil healers kit +5 to heal so might incorperate that into this character somehow if I can get it to work.

/shrug

o.O

Hrmm.


#8

Follow up scribble on one of the sketches. Needs bigger shoulder pads…


#9

Hey Lockwyn,
I like this guy, he’s looking pretty cool. I was wondering about the healer kit. I think it would be sweet if it were kit bits that looked like they would heal, but damn, it would hurt. Cool!


#10

Nice work so far. I like the concept you chose. However, I’m noticing that with each render, his arms get shorter and shorter. I really thought that the original arm length was interesting and effective, and the new ones seem ineffectual… of course, having chains holding your gloves to the shoulderpads also makes them seem useless as well. He looks like he would have a hard time moving them around and getting a full range of motion. But anyhow, good luck moving forward!


#11

Thanks for the comments. The chains I have placed on him to symbolize that he is bound to a agreement that he must fullfill. As for the arms they do appear to be getting shorter, might have to make some adjustments.

Cheers:thumbsup:


#12

It’s looking good man, maybe you wanna add more chains to reinforce the boundage idea, maybe put some spiky balls at the end… just an idea.

The shroud is everything, don’t get rid of it.

great work :thumbsup:


#13

2am, time for bed

ZZZzzzZZZzzz


#14

Hahaha!! that attack sequence is killing me it’s soo funny
your character rules.


#15

Starting to run low on time, well, sort of. Vomited up some armour sketches. I liked the helmet on the lower left one and threw it into a more refined colour sketch.

Which head do you think?


#16

Few of his abilities that sprang to mind.

And a slightly more refined colour sketch, guess the link to the other one died /shrug

Hrrmmm…


#17

I like the guy with no mask his personality is very funny but if you want to cover his face use the last post.


#18

Yeah I might rip the front part of the vale off so his face is visible to a degree, otherwise your right he does lose some of his personality.

But since its 3am it can wait till tomorrow :stuck_out_tongue:

Cheers


#19

The last option you took with the vale looks very intriguing I like that for the void element since after all they feel comfortable in darkness! Although Gyorkland mention that his personality does lose a bit in this option …I think if you uncover a bit less the eyebrow shape your character will get the right way to show his attributes…:cool:

GREAT DESIGNS THOUGH!:smiley:


#20

Yeah you’re right. I fiddled with it quickly to show his face a bit more. Hes still missing something though, but what it is i’m not sure. Might have to change his staff. It was supposed to be used to suck in energy from his surrounds then he could use that energy to do his business but it doesnt really say “cleric.”

Hrmmms


#21

I’m thinking thats the most interesting artifact design I’ve seen. Great work so far mate.