Great work David! Youre piece is coming along very nicely. Two things to consider; He needs a little more contrast between his cloths and skin, and his chest looks unusually saggy. Try a quick darken of the clothes or skin to bolden the contrast so as to not look as similar in value as it is. I don’t know if it’s the nipples or the general shape of the breats but the chest looks a little bit strange. Of course I wouldn’t be surprised if there was someone with such an unusual chest :shrug:. Keep up the great work!
DWIII - 2D - DavidSmit - Blow
DavidSmit: I thought that such a heavy and probably slow character would be hard to implement gameplay wise. At least as a main character. But first of all it doesn’t have to be a main character and it depends on the game itself.
On a second thought it even looks like a RTS-unit. But I’m babbling about things that are not even existing and out of context.
So I stop that and wish you good luck with your submission. 
Thanks for the replys guys!
RaresHalmagean: good point about the colors of the cloths. Will look into it! thanks. And the chest, yeah, it’s weird but thats op purpose
should be a bit off. May change it a bit still though!
RoGreg: Hehe it’s good to have gameplay in mind I guess! Thanks for explaining your point!
Here’s the first sketch for the final illustration. Going to need a lot of work still!

Wow David! This is Fantastic, :applause:So much good things the artefact 1sth looks so fun the design and the concept of the power really great! I like all what this character tell so far as for design and color, it reveals in himself a good history Thats a hard thing to do! Totally like that! The companions in the color shoot look great, I only think that whatever he is about to blow should look a bit more meaningful or perhaps its just because it their 1sth steps hehe!

Hi David,
Wow this is becoming one of the best 2D’s out there !
The background also looks very cool !
Only bring back the blow effect I liked it, and maybe a bit more streaky effect instead of a dust like effect, an idea is that maybe the dust bounces up of the ground by the blow of the horns, it kind of looks like your going that way already or not ?
Also, I thought this guy was big but it looks like in the background (on the left) he has an even bigger cousin, lol
Very original character David. I really love the design.
The final looks like a fun image. And excellent painting style.
Thanks guys! 
I will add a woosh of air to show his artifact. Have to see how exactly but i’ll figure something out 
Thanks!
I’m going to continue it and finshed everything tomorrow. Hopefully! It’s going to be a loooonggg day! 
Very funny your warrior, an owner creation. Very good, and with sound too. Nice concept. For my army but not to be my leader. I love your creation.




