DWIII - 2D/3D - Nihilicon - Orphean


#1

And this would be my first DW comp . . . I have not much experience in 3D (never built a full figure) but hey I’ll give it my all! Even if I just end up as cannon-fodder, it’ll be a good learning experience.

                   Name: Orphean Agent
                   Race: Orphean
                   Class: Stalker
                   Artifact Weapon: Void Shears
                    
                   Character Synopsis: ------------------------------------------------------
                    
                 In a desperate attempt not to be left out of the unfolding power struggle the arch-invoker called together his most gifted acolytes to create an 'ultimate weapon' of his own.
                 
                 Harnessing the power of the new arts to 'geneticise' a race of tall, dark skinned faerie folk they created the Orphean Agents - twelve super-warriors armed with 'void-shears'; unique cutting weapons that have blades that exist in multiple dimensional states. These blades can cut through any material by shifting dimensional emphasis. 
                 
                 The Orphean agents are grafted to living armour that is powered by a captive magical being encased in a tank on the back of thier exo-skeltal structure. 'Veins' run from this tank to feed the exo skeleton. 
             
             The Orpheans have proved harder to control than was anticipated and an unexpected side effect of this genetic-transformation is an innate campness and a preference for elaborate detail in their attire (high heels are a must).
                    
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                   Latest WIP duplicated on this first post:
 
 [img]http://farm4.static.flickr.com/3021/2357095773_384b75271f_o.jpg[/img]
                  
                  [[img]http://farm4.static.flickr.com/3118/2355618132_b69f41c831_b.jpg[/img]](http://farm4.static.flickr.com/3118/2355618132_9788fd13fd_o.jpg)

Base mesh underway . . .

[img]http://farm4.static.flickr.com/3163/2391302471_4b326c8366_o.jpg[/img]

#2

Update:
Quick sketches of initial idea is attached ~ a hooded undead “reverse” centaur with a gas mask/skeleton type head. This will be the mount (I think). The artefact will be weilded by the rider. I’d like to use armour with veins that are connected to a reservoir of (un)holy water on the back. The veins may cover both rider and mount not sure yet. More detailed sketches on the way. These are just quickies.


#3

Looks nice and different.


#4

Some developing thoughts . . . I still want to pull it round to undead somehow (so I’ll probably still use the skull style helmet/mask/head) but I’m seeing it now as fast moving scout with a medieval style hand cannon. The equivalent of light lancers that are fast moving and able to outmanouver anything else on the battlefield.

Edit: I’m also thinking of equipping a sextant (or similar ‘analogue’ navigational device), maybe the rider will weild this.


#5

The severed head idea is awesome. It’ll help the undead factor too I think. Makes me think Necromancer from diablo II, they had heads for thier shield slot haha.

And I could use the company on the cannon fodder line so keep up the work!


#6

Trying some more idea development:


I like the idea of a large patterened Elizabethan style dress billowing out behind her/it . . .


#7

New WIP: I need to look at more organic reference.


#8

More wip, trying to establish ortho views:


#9

This is very original. Looks like a spine coming out his face. I dont think you need more organic. I like the balance you have now. The bust looks nice. cant wait to see it with more detail.


#10

Update: Story updated above.


#11

WIP artwork update. Story removed :slight_smile:


#12

More wip. I like the idea of a lyre/harp as the artefact and and array of knives on the back of the dress. It’s probably time to throw a base mesh together and see what I can carve out from that point.


#13

I love the head and the legs. cool silhouette! juts not so sure about the part in between…but I hope you can keep the bady proportion.


#14

More sketches - I’m still trying to get a decent overall shape - I think the previous version looked a little too generic humanoid.

I think I’m liking the first one here for overall shape wiht some elements of the middle one (the giant snips and mace tail) and maybe the feet from the third one. I’m also thinking external ribcage.


#15

Re-drawing (again). I’m now at the start of two weeks holidays, perfect timing for throwing myself into finishing this entry. Character description updated. Crits gratefully recieved.

   [img]http://farm4.static.flickr.com/3246/2354065222_dc95dd880f_o.jpg[/img]

#16

Sort of difficult to read exactly how your character is meant to look. But I really like your sketches so far, some really cool shapes and interesting choices of weapon. If you are going for the 3d version I suggest you get going:)


#17

Thank you hakanpersson. I know I need to get my arse in gear but I’m on this almost full time from now until the deadline with my first all-nighter coming in tonight :scream:. It’s difficult to read because I’m still defining the form, gradually nailing down details one at a time . . . but I’m new to this process so it’s a bit slower for me. My 3d experience is very limited so I know it’s going to take a lot more time I suppose if I finish at all it’ll be a bonus.

Latest wip:


#18

Working in some of the details now. I’ll start my base mesh later as I think I have enough info for ortho graphics. Any advice will be gratefully received :slight_smile:

Does anyione know if you can use the same concept for a 2d and a 3d entry?


#19

The base mesh is underway at last . . . I’d really appreciate any crits on the topology as my modelling experience is quite limited. Just under 1500 tris so far which seems a little steep to me considering how little of the completed figure I have.


#20

Base mesh progress. I’m taking care to build in sections before joining it together and doing UVs as I go along. Don’t know if this is advisable but it seems to be working fine so far.