I made a short cinematic to test raytracing in Unreal Engine 4. Using a ton of Arealights, AO with super high distance and almost everything has detailed micro poly displacement with tesselation (upgraded assets from Infiltrator Demo and Open World Demo Collection).
Everything is done on a GTX1080 - you don’t need a RTX card to make animations and cinematics… it’s not realtime though.
- Infiltrator Demo
- Open World Demo Collection
- HDRI: cgskies.com
- Music: Hartwig Media