dull textures using mib_exposure_simple


so, im using the exposure node on my camera with mr area lights and using the mia material, when i apply textures to the surfaces they come out dull, i know this is a byproduct of the gamma setting on the exposure node, so i guess what im asking is there a workflow to get around it, or should i just adjust the exposure?




Add a gamma node to your textures with a gamma of 0.455.
Diffuse color -> Gamma correct -> Texture


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