Hi all
I’ve developed a plugin for maya that implements the dual quaternion skinning technique shown here. The main feature of this deformer is that only the deformed parts are recomputed (and not all the mesh like usually) and this speeds up the process.
If you are interested here are the sources and the compiled plugin (only for linux64 and maya 2009)
http://code.google.com/p/dqdeformer/


in 2008 it works fine