Draenei


#341

Wow you really put attention to details. You have a brain focused for sculpting. :slight_smile:
Every time i made a character I always think… naaa this shoudlbe taken out I will model it later :slight_smile: while you seem to have the ability to focus on every single peace without losing the whole picture. really astonishing ! Please keep posting ! I hope to see this in the 3d still soon!


#342

I had to lift my jaw back in place as I scrolled through the images. Just superb! I look through these posts to gain inspiration but there’s always the danger that I’ll come across a post like yours that will show me how far I have to go.
Sorry I didn’t have anything constructive to say but I just had to add my kudos!


#343

Stunning… !

Best,

Weeks


#344

If u continue like that Denisa…i’ll become verry frustrated…absolutely beautifull work u have :bowdown:


#345

Is this project still ongoing Denisa? It would be such a shame to see such beautiful work unfinished. :cry:

Absolutely stunning work throughout, very inspiring. :bowdown:


#346

I cannot believe how beautiful this work is. Continue the good work and God bless!


#347

Hey denisa…
really glad to see this model progressing… I can’t wait to see the final! Keep up the awesome work!


#348

Im definitly going to be keeping an eye on this. its stunning.


#349

Yep technicly this work is very good.It would be interesting to know wich shaders do you use and are they even from 3D program’s standarts?or somekind of special your/someone else created?


#350

This has inspired me so much. I’m actually studying your topology right now!

I read that you were using MAX to create this, and I’m thrilled to know that because I’m three weeks into learning the program and have already started a few projects in it! I’m going to assume that a lot of those complex shapes were dealt with by using Splines? The Splines system in MAX completely blows me away. I’m coming in from Lightwave, so I’m not use to having this much flexibility, power, and a faster work flow!

All in all keep this going and post as many wires as possible! Thank you so much for sharing them with everyone! :slight_smile:


#351

This is probably the most beautiful model I’ve seen. Can’t wait to see it finished.


#352

I’ve been following this thread basically since you started it, and it is the most impressive thread I’ve ever seen, bar none. I honestly don’t know why I’ve never posted in this thread before.

the whole model is perfect in every sense. you made the character perfectly, she looks very strong and yet she isn’t female-bodybuilder weird looking, and she is very beautiful. the leather and cloth bits are unbelievable, in a sense that they are completely believable and look 100% realistic.

all of your objects have a real mass to them, they look like they are tangible objects instead of computer models, they completely trick the eye into thinking they are solid real life objects. this is especially noticeable the bracers I think, but all of your objects look like I could just reach into the screen and pull them into reality.

hmm, what else is there. I love the staff, concept done by Stone Perales, who I’ve looked up to since I started doing 3d, I used to use his concepts to practice modeling, one of those models included that same staff. if you’re interested you can contact him, or just check out his stuff at www.stonewurks.com.

I’m not really critiquing because in my opinion you can do whatever you want with this, I’m certainly not going to tell you what to do, it would be like my cat trying to teach me art theory. That being said, as far as warcraft goes, I probably know more about the lore than a lot of people that work at blizzard. and while your character, her clothes and the sword fit almost perfectly as to what I think a Draenei would look like, but regardless of how much I like it, the staff doesn’t fit as well. Draenei only exist as a separate species from the Eredar because they refused to accept the demonic power offered to them by Sargeras, but the staff looks COMPLETELY demonic, it was even designed as a staff for necromancers. Being a Draenei, if you want to give her a staff you might want to go a more priestly route as, chances are, being a female draenei, she would most likely be a priest.

anyway back to a little bit of praise before I finish. your sword is totally awesome, and in general, your textures are incredible.

this is the best looking project I’ve seen over multiple forums since I started 3d several years ago, and, if that’s you in your avatar and your profile picture you’re really gorgeous :wink:

if you don’t mind me asking, how did you go about making those leg wrappings? they look so intricate with all the overlapping, I imagine you planned out the overlaps beforehand, but how did you go about placing them so perfectly? And is it possible to see more wireframes of the leather/cloth bits?

To end this really long post, I thank you for being the reason this masterful piece of art exists, in all seriousness, it makes me happy just knowing that a project exists at this level of quality.


#353

wonderfull work, very inspiring


#354

amazing work, very nice and very sexy


#355

Thank you all!!!

Its very simple shaders from maxwellrender (2layer shader based on plastic shader) nothing special at all


#356

Very long post, thanks that you finaly post in this thread :slight_smile:
About the Draenai and why she looks like this. I’d like to make her more human than creature so i’m creating her a little bit different than blizzard original concept.

I’ll send wrappings wireframes in next update. :slight_smile:


#357

Hi Denisa,

I’m sorry I won’t be able to provide you with useful comments and can only give praise for your awesome work.

To be honest, looking at your model helped me shape mine out better, so thank you for the reference!!! :slight_smile: I hope and dream to be as good of an artist as you one day!!!


#358

Excellent attack on detail on a subject that is purely fiction, you have truly brought it too life, at least in our eyes. Will follow this piece which is to grace the front pages for months. :bowdown:


#359

oh my god…this is soooooooooo good
looks like photos
want to see more wireframe and texture maps :blush:


#360

this is really something beyond awesome, i really hoped one day i can be like you and produce work like yours . Heehee. very good job indeed !