Great to see you again on that project Denisa 
The best things need time to become wonderfull ⦠Iāll wait for your next update ![]()
Great to see you again on that project Denisa 
The best things need time to become wonderfull ⦠Iāll wait for your next update ![]()
sheās hot!
Coming back to the non-youth-hormonized me, I love the expression as well, and itās looking very realistic.
Just make a render with the whole torso workk 
Really amazing. All the textures and details are awesome. 
The back muscles and her right triceps look strange. You may want to revisit those. Also, perhaps itās not necessary to define in depth all the muscles? She looks very tense.
Hi there. I was just looking through this thread, admiring your beautiful work, and reading the comments of all the fans. Everything is very impressive, but your last updates are somewhat irritating: they are exactly the same renders as in your very first post, 2006. :hmm:
An impressive piece of work so far. It looks like you used yourself as the basis for the character build and then modified from there. Looking at your mesh base made me think of a gentleman named Stahlberge. A master working out of Malaysia. Have you ever studied his work? His basic construction methods helped me create more efficient hi res poly models.
Loved the clothing, btw. What did you use for reference? It looks like you created a ton of individual parts one at a time. What are your takes on using the fabric tools included in most software packages vs what you did to create this particular piece?
Iām updating first post everytime and add new pictures for people who donāt read whole thread.
THANK YOU ALL
I learnt a lot from Alessandro Baldasseroni. He helps me and give some advice. Heās my guru! Stahlberg is great but i donāt know his exact topology for character, iām improvise a lot.
Iām using 3ds Max without any plugins/script for modeling and Photoshop.
Iād like to create flawless character model without any posptoroduction, only clear render. I donāt like mutch picture imitation or zbrush output. Iād like use her for my animation reel so she must be flawless in all details. Iād like to use camera fly round a few centimetrs from her body.
hey denisa!
this is amazing. itās been awhile since i last saw such elegant and beautiful 3d woman. everything from posture, anatomy (love the back) and all the details you put in her cloth is very well done.
iāll sure keep an eye here. cheering.
-r
I just jumped on your thread to show my wife your thread. The updates are outstanding. The model is set so beautiful and elegant and the modeling is superb. Like I said in my last post in this thread. Looking at your work is a treat and an inspiration.
Ok, nontheless irritating. Anyhow: itĀs a beautiful work you are doing! I like especially your WIP detail ĀshotsĀ, which are a piece of art for themeselves. I would love to see them in a real gallery!
Thank you for the response. I am impressed by your work, especially since I work in a very similar fashion without Zbrush or other post production effects. I am a little jealouse though that you have such a great Guru! I want one!
Alessandro Baldasseroni? I donāt remember ever seeing any of his rough work flow though, just finished characters, so I am appreciative of the mesh shots you included. It reminds me very much of old world sculpters and traditional artists. Very beautiful work.
One of the techniques I use to create such fine pure modeled detail is to create grey scale displacement maps in Photoshop and then bake out the displaced surface as a new polygon mesh. Are you doing something similar in your approach? I am interested in your methodology for creating the detail. 
Oh, my God this very nice! Details, forms, and his hairā¦
Congratulations!
I wait for his end curiously!
superb thread here. Top notch modeling and great anatomy, I really like the back, and that Iris anamation is really good.
Denisa,
Iām just a noob when it comes to 3Dā¦but I HAD to commentā¦
ABSOLUTELY GORGEOUS! :drool: :drool:
THIS is the kind of MAGNIFICENT art that helps ALL of usā¦inspiring everyone to do better.
Please keep at this lovely lady. Iām waiting patiently for the colors to FULLY bring her to life.
Even with the clay renders, you can SEE her soulā¦her life and vitality.
I hope someday I can do a 3D piece that can do the sameā¦
Be safe and well, everyone.
Greg ![]()