Title: Dr Maxwell Facial Test
Name: Keytoon Animation Studio
Software: (Other), 3ds max
We continue working with Dr. Maxwell shortfilm project when we have time for do it :P.
Now we have finished setup and face texture, to test it we have made a little animation, well, more than an animation is a facial test to view how deforms with morphs and bones.
We have used morphs for blinks (and wire the look at) and the chubby cheek? (the final pose, we dont know if this is the correct word). The rest are bones to deform the face and tongue.
The animation is rendered with Maxwell render beta, 15 min. for frame (PAL res.) in dual p4 xeon 3 Ghz. The lighting set is composed with 2 emisor objects, 3 reflector planes to make the most of bounces and physical sky.
Look at the aa of hair, no flikering in light and shadows… thats because maxwell dont use fakes. With previous tests with other renderer engines we have allways problems with aa and hair shadows.
These are the links:
Remember that this is only a facial test, not an animation
Thanks for your comments! and sorry our english