Those of you who’ve been here for a while may remember me posting a couple of texturing articles, called “Texturing for Dummies”, a few years back. Those articles were very well received by the community, and even ended up in a book publishing deal for me.
Well, years later those articles had become horribly outdated, and in some cases totally incorrect. So I figured it was time for an update! Since I am currently on vacation, I took a day out to almost totally rewrite them, and have combined them all, together with entirely new sections, into an illustrated 15-page PDF file.
This article is mainly aimed at people who know very little about texture painting and UV mapping. Topics covered include basic texturing theory (ie a little about common surface parameters), a basic overview of UV mapping, and some food for thought regarding the art of texture painting. Some information, especially in the texturing theory section, has been somewhat simplified for the sake of easy explanation.
I also have a few other articles that may interest newcomers to texturing:
Please feel free to print these articles out and distribute them to your friends, students, whoever. All I ask is that you don’t reproduce any part of them without contacting me first.