Hello,
Software: 3dsMax 2011
I have several questions about character animation.
1 - There are hundreds of tutorials walk-cycles (cycles of walking), but always pose the character is thinking straight. But how would your character to walk in a curved path?. I’ve been researching and testing, but all I get is that the character follow a curved path but feet tend to go straight, rotating on its axis, giving the effect of ice rink.
2 - Following the walk-cycle. As you say the word it is a cycle. That is, once we have made our basic sequence, it is repeated. To do this in 3dsmax, the tool OUT-RANGE CURVE, in Track View, activate the option Cycle. But, how it makes, in order that our character, say the case has to stop to say hello and then continue walking, resetting the cycle?. The doubt comes because you can not modify a Cycle at a specific point and then continue. If you make a change affects everyone cycles. Or so I think.
3 - I don’t know how to structure an animation. That is, we have a character who makes various movements (eg. running, stopped, greet, walk and jump). We would use the same model for all the animation?, or each part corresponds to a model (original copy). I’m not saying you have to be. Pose options, but it can be anything other than what I say and be done in a completely different way.
In order. If anyone has the patience and knowledge to answer my questions I’d appreciate it.
