Hi everyone!
I’m a 3dsmax user learning Blender and XSI. I noticed both softwares work quite differently from 3dsmax when it comes to animation. And I must get my head around this different method…
What I like in 3dsmax when animating is that if I have Auto Key ON and change, say, the transformation, it creates the keyframes as expected. But if I have Auto Key OFF, it still LET me translate the object freely, and changes the animation curves as needed. To make it easier to understand is like if in XSI we have object A linked to B, and we animate A, if we move B, the animation in A remains the same. However, it’s not exactly the same thing and in practice it can be complicated to try to do this in a rig, for example.
I’m missing A LOT this ability because it is much easier to relocate things in the scene after they were animated…
Regards,
Jr.

