what if i want to morph separate objects? how would i go about that?
IE, my character is broken into pieces, the head is separate from the body, i want to morph the head for facial expressions and i want to morph the body for other reasons, but when i add a morph blender to the body it just adds the body to the existing deformation cluster for the head.
Overall though, i would have alot easier of a time with weight map support…cmon PMG its an industry standard…