Dominance War V - 3D - seaberg - Goddess of Light


#1

My first and last Dominance War (if I have understand things correctly). I have worked with a couple of concepts from the start and have had a hard time making a final decision. But now I have made up my mind and will make the ultimate Godess of Light. Her rays will cleanse the corrupt and devistated world and make way for a new era.

I will post my concept sketches tomorrow. Promise.

May the best God or Goddess win.


#2

Sounds cool, Seaberg. Looking forward to seeing your god progress. If you need help narrowing any ideas down, I’d be happy to help out, too. Good luck and have fun! :slight_smile:


#3

Pixel-chick: Thanks I will consider it.

My sketch so far… I will try to begin the modelling tomorrow. NEW CONCEPT 04-10-2011:


#4

Time for a update. I have begun modelling my godess but am still unsure about my concept… I need to work some more and see in what direction I will take.


#5

Not much dedication to DW this week. I have reworked my concept and is more pleased about her looks now. Her body is taking form and next task will be hair and clothes. Some Zbrush screens:


#6

Nice, very cool sculpts! I like her head, the nose is such a tough area to sculpt correctly and it looks great. I would have to say though that the shin area looks a bit narrow, perhaps because her feet are a bit too small, I’d say play around with widening that area a bit more. :slight_smile:


#7

Here is my progress so far. The next step is retropoly of the body, uv mapping and then texturing… Weapons and backpack/wings will have to wait since the deadline is approaching and I want a to have a finished model till then.


#8

I have made some Darth Vader frisbees :)… But I will soon begin my work in Photoshop and give my goddess some color. Got some normal mapping left to do first.


#9

Seaberg, great job on the details and great concept.

I also used ZBrush to sculpt my model and I’m new to it (and to painting 3D objects). I see you mentioned that you will paint your character in Photoshop. Do you recommend that over painting it in ZBrush? I have CS5 extended and am right at home in that apparently. I paint a lot of 2D work. I’d rather go that route if I can accomplish as much. Would love to know your thoughts. Thanks.


#10

Thanks Tony!

I usally do my texturing in Photoshop as it offers more control than Zbrush polypainting features. Only time I have used Zbrush is for solely organic creatures, without clothes or other assets.

Btw. Nice that they extended the deadline.


#11

Playing around in Marmoset Engine while I work in Photoshop. Still so much to do and doubt that I will make it till the deadline. But I will continue as promised :thumbsup:


#12

Finally I am done… Here is the result:


#13

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