Dominance War V - 3D - Jae-Keum - God of Nuke


#21

@harlequin02:most of modeling is done in 3ds max.In Zbrush stage I add small details like slits , halls and dented areas… etc…
@TonyVirili:Thanks for your comment.


#22

Now this is some serious stuff here! Mate, the best of luck to you. I really cant wait to see this bad boy finished! KEEP ROCKN!!


#23

Sweet, the heads pretty cool on this, makes me think of like a futuristc “Doomsday.” Looking foward to more. Will your god have legs or something else?


#24

@arokz: Thanks for your reply.I’ll keep working hard to finish it.
@KCassidy:Thanks you. I posted some screenshot with legs. and I’m modeling nuclear bomb ,extra arm to grab it and wing to make him to fly like a nuclear bomber .




#25

well it is epicatromsuperultimateaweomelyinsane !


#26

I AGREE with harlequin02 :slight_smile:

I love coming back to your updates. They make me :drool: (drool)

Keep rockn!!

-Arokz


#27

woah talk about epic… awesome skills!


#28

Great sculpting :thumbsup: . But don’t you think that your character is overdetailed, no?


#29

@JustinPunio:Thanks for your comment.
@Velkin:Thanks for your opinion.I totaly agree on your comment. I figured out most detail of this guy with 3d modeling without proper detail conceptart…so such a problem happend…I would like to change design but I think it’s too late to do it… I will try to cover some details by using dark color during texturing stage.
@harlequin02: Thanks a lot.
@arokz: I appreciate your comment.
screenshot with nuclear bomb.


bigger image- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS20.jpg

link for bigger image http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS16.jpg


#30

lowpolymesh and normal. I still need to reduce some poly count. and there are some seam issue about normal.


link for bigger image---- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS29.jpg

link for bigger image – http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view&current=JK_DW5_SS28.jpg


#31

plz no more, spare my soul ! hahaha ! great job love the wing !


#32

looks like we have a winner…your modeling skill is really good,i cant help to reply you.


#33

I haven’t been coming to the 3d section, looks like I have been missing out. this is badass!


#34

Nice stuff man!
The wings look like one poly, is that just a single image per side I am seeing for the wings?

Cheers


#35

Nice work! Keep going. Best of luck :slight_smile:


<Dominance War V - 3D Character Entry>


#36

great model! It is nice to see how much detail you were able to keep on your game mesh.


#37

@PavelSokov: thanks for your comment.
@harlequin02: I appreciate your comment.
@Kanga: Thank you. Wing is just two polygon with normal map to save polygon.I’m not goning to make back face polygons for wing. I’ll use just double sided rendering option. I think 12500poly count limit is too small . I hope polycount limit is more than 20000 .
@petrel: Thanks a lot.
@Beneto:Thanks for comment.
@[mad-one]: Thank you~
I baked out A.O map and tested some surface materials. It’s just test stage so It’s very weak.
once I pick proper material I’ll put very heavy surface material texture.
screenshot of AO map and WIP color texture at early stage.


#38

Jae-Keum,

Your model and the design is looking really great! and the normal map details looks very sharp.looking forward for the texture done… great work!


#39

i like your concept!
i like your ‘god’
i like all of yours!

i am from 2D !
i wanna be friend with you!
so, i wait your message,
and i wanna say good luck!

this is mine…
http://forums.cgsociety.org/showthread.php?f=329&t=979876


#40

@tianxinyu: thanks a lot for your comment.
@KingstonZ: Thank you .I posted some screenshot with WIP textures.


Screenshots with WIP textures.