@harlequin02:most of modeling is done in 3ds max.In Zbrush stage I add small details like slits , halls and dented areas… etc…
@TonyVirili:Thanks for your comment.
Dominance War V - 3D - Jae-Keum - God of Nuke
Now this is some serious stuff here! Mate, the best of luck to you. I really cant wait to see this bad boy finished! KEEP ROCKN!!
Sweet, the heads pretty cool on this, makes me think of like a futuristc “Doomsday.” Looking foward to more. Will your god have legs or something else?
@arokz: Thanks for your reply.I’ll keep working hard to finish it.
@KCassidy:Thanks you. I posted some screenshot with legs. and I’m modeling nuclear bomb ,extra arm to grab it and wing to make him to fly like a nuclear bomber .
I AGREE with harlequin02
I love coming back to your updates. They make me :drool: (drool)
Keep rockn!!
-Arokz
@JustinPunio:Thanks for your comment.
@Velkin:Thanks for your opinion.I totaly agree on your comment. I figured out most detail of this guy with 3d modeling without proper detail conceptart…so such a problem happend…I would like to change design but I think it’s too late to do it… I will try to cover some details by using dark color during texturing stage.
@harlequin02: Thanks a lot.
@arokz: I appreciate your comment.
screenshot with nuclear bomb.
bigger image- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view¤t=JK_DW5_SS20.jpg
link for bigger image http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view¤t=JK_DW5_SS16.jpg
lowpolymesh and normal. I still need to reduce some poly count. and there are some seam issue about normal.
link for bigger image---- http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view¤t=JK_DW5_SS29.jpg
link for bigger image – http://s1209.photobucket.com/albums/cc393/tiaremin/?action=view¤t=JK_DW5_SS28.jpg
I haven’t been coming to the 3d section, looks like I have been missing out. this is badass!
Nice stuff man!
The wings look like one poly, is that just a single image per side I am seeing for the wings?
Cheers
@PavelSokov: thanks for your comment.
@harlequin02: I appreciate your comment.
@Kanga: Thank you. Wing is just two polygon with normal map to save polygon.I’m not goning to make back face polygons for wing. I’ll use just double sided rendering option. I think 12500poly count limit is too small . I hope polycount limit is more than 20000 .
@petrel: Thanks a lot.
@Beneto:Thanks for comment.
@[mad-one]: Thank you~
I baked out A.O map and tested some surface materials. It’s just test stage so It’s very weak.
once I pick proper material I’ll put very heavy surface material texture.
screenshot of AO map and WIP color texture at early stage.
Jae-Keum,
Your model and the design is looking really great! and the normal map details looks very sharp.looking forward for the texture done… great work!
i like your concept!
i like your ‘god’
i like all of yours!
i am from 2D !
i wanna be friend with you!
so, i wait your message,
and i wanna say good luck!
this is mine…
http://forums.cgsociety.org/showthread.php?f=329&t=979876
@tianxinyu: thanks a lot for your comment.
@KingstonZ: Thank you .I posted some screenshot with WIP textures.
Screenshots with WIP textures.