with 19 possible days left, im going to focus on texturing and wrapping it up! also Ive have begun rigging him and am about 70% done on that. ahhhh, only 19 days left!

Dominance War II: zeke3d
the texture on the arms doesn’t look quite right. The granulation is odd, and the color values seem too orange. Desaturate a little bit maybe?
pants look a lot better now.
thanks cold for the feedback, I will see what I can do, today I will focus on the gun and getting that further along. I can see what your saying about the orange look to it, its pushing towards that bruce willis hollywood look, probally with a fake orange tan. I think once I am done I will see about trying a few things, including making him more pale and perhaps older looking like retired looking sam fisher, with dark hair and spots of grey, I dunno we will see.
couple of turnaround movies, I think I might pick a some other color for the plasma bit and GUI screen for the gun, something along the lines of that funky green on his gloves, well see.
looks like im going to have to take a week off from the contest and take care of some freelance, back to living the artists way.
either that or carlitos, I forget which one.
Hmm…I’m not sure if this best goes with the “ancient” theme, but it’s a wonderful model and great texturing!
well to offer some explanation of why I went the route I did was, I wanted to make a multi-dimensional character, maybe better explained when my final renders are turned in. who was ancient by the fact that he was not technologically advance beyond all recognition, a almost “hick” like pure human, whos parents didnt have some “Model/Genius”, that I think is a real reality in the near future like in the movie Gattaca. This character would be a hermit like person, not emotionally detached but one that didnt have to be at vain or glamorous events and preferred a more solitude based hum and drum. I also wanted him not to be a fighter/assassin by trade in anyway, but capable of destruction and salvaging and inventing. There needed for him to have a means of navigating a space ship, small and crappy as it maybe as almost a pro in itself, not alerting any authorities be the mere fact it was hanging around a planet or docked here out there. I also wanted someone who was called into great action under circumstances that had been outside of his control, like aliens and warlords alike in conflict with each other. I also see my character as a cool main character in delivering one liners like the over the top action movies of the late 80s and 90s and seems to be one of the qualities of the game by EA the new battlefield: something. I wanted all of this in my character and with this in mind let the idea grow and evolve naturally through the creative process. I wasnt too concerned with how could I put spears or tribal symbols on him, not that there is anything wrong with that approach, I believe everyone has their own and unique process and inspiration, if not we should all take the will and drive that we have, and have had and become stock brokers.
Now that you explain it, your idea is a lot more fitting of the theme. I like it a lot now that I understand. 
nice work, man! it’ll be nice to see some cg-talkers getting this competition done. i like how stocky the character is.
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beauty shot