hey fellow society members, will be putting up some concepts soon, best of luck to everyone.
Dominance War II: zeke3d
Name: Jake
Race: Human (pure)
Sex: Male
Planet: Home Planet Destroyed
WOOOSHKABOOM! Jake was awoken violently from his day dreaming about the white sands and crystal blue waters hed see while on the vacation he had planed for months since times got tough. It seems that his whole world had been turned upside down while on break in his beat up demolition ship that orbited a few miles away from his now obliterated home planet. He stared out of the tiny pilots window towards a loose cloud of dust and space debris that used to be his life. What just happened? He adjusted his transmission radio and sat back down on the floor, while the details came in one by one through his crackling speakers. He wanted to slip into the darkness that surrounded him, to match the shadows that began to grow inside of him. Anger, pain and a need for revenge set in. The only reason he was alive was because he was to stubborn to listen to his friends and family about how he should abandon his all but failed business attempt as a self employed salvage and demolition man, he couldnt understand why this had taken place, but he was sure to find out who was responsible and one thing was for certain, they had it coming.
welcome aboard mate. lets wipe some lazy butts out of this universe. hehe how dare they to mess with us, right? time to pay back in full! let it rock!
kewl workertype but keep in mind we paint shadows, infiltrators and specialforce force i feel like assasins and spytypes would fit never the less, kewl start, keep on rocking!
ive started on the head, about an hour now into it, i usually pull from the “fog” and invent a generic face then i begin to steer it into the direction I want, i think i want him to look like bruce willis or so.
hey first angel, this is my original direction, but while i took a shower i thought this isnt the way i want to go, i feel i wanted to identify with the character on a deeper level, i think a shadow is a entity who has a lust for destruction, to win, revenge, and not for forgivness. I thought of a simple man from 3000, who is now consumed with darkness in his heart.
way kewl take off. promissing start on the head. i liked your initial concept too, agree this has to be a killer
thou, my initil concept more is of te vicious type
keep it up looking forward to your updates

now about another hour into it, I think the head is done, ill do the eyes seperatly I would tighten the head up more, past the current 250k polycount but i doubt their will be enough space in the normal map to pick up that sort of stuff
ive done some earplugs, im wondering if he would still need head phones, also included is a block in of the torso without the armor gizmos.

another update, after the block in for the lower half I will move onto the weapon, and ruff that in.

Heres Jakes weapon so far, still needs some zbrushing, It is his primary work tool for demolition and salvage and is under the most strict regulation and licensing by the united solar system, it has numerous modes that are voice activated, such as, acting as a gravity gun in HL2 to lift objects as large as semi trucks, a jack hammer mode for drilling, melee attacks and finishing off enemies by crushing their skulls, a firing beam that helps to bring down buildings, warships
… a scatter mode that acts much like a large shield that protects him from everything from derby to mater, light, and the universal forces, and lastly a vapor mode, which when pointed and fired at an object breaks it apart gently on the plank scale without any large explosions, also known as eraser mode. It is inspired by some of my favorite bricolage styles from the Zion human resistance of the Matrix films and the strap around is to look like duct tape, a nod to the DOOM game by ID software, social commentary if you will, after all we are artists. Also included is a turn around of the model in QuickTime format available for download.

Blocked in the boots, before moving forward Im going to spend time now working the proportions for a more stylized, I want to take it as far as it can go and still retain a sense of believability and realism. Also another movie link to a turn around of the character thus far.
man, i never get how u peoples model stuff like dat head, so fast n so good…
nice weapon 
.
thanks squibbit, eh the head looks ok, im thinking that after i complete the highres model and detail him, probally by wensday 14th, I will spend another week tightening it up and detailing it some more, and probally push the poly count on the peices higher to really take advantage of the normal map.

here is a change in color scheme, i think ill go with this variation instead, and tech out the armored vest and do similar things with the legs




