Final lores mesh:

Looking great
I love the head tentacles. Looking forward to seeing how you add definition to the muscles and detail the skin. Mudbox or zbrush? Old school Max edge loops? 
Thanks for the comments, Matt. I’m using ZBrush for this guy. Too many muscles and creases for edge loops. Finished the first pass - large muscles and bones. Some of the gear is intersecting with the skin, need to fix that before going on to the second ZBrush pass (smaller lumps and textures).


His pose is dope. He looks like he ready to kick some @$$.
Also, your sculpting looks really good. One crit though, your model is a bit muddy because some of you forms get melted together so if you seperate some of those forms your model will read better. That is something to watch out for when modeling completely in ZBrush or MudBox.
Thanks Andrew, you’re right - it’s hard to find an angle that makes the arms read properly. Hopefully once I rig it, I can get a good pose.
Not entirely satisfied with the textures, but I need to move on to the weapon if I’m going to finish, so here are some renders from 3ds max, using V-Ray. This is the 6,000 poly model, with normal, diffuse, bump, spec, spec color, and a little opacity map.



Alright, weapon is done. Had to rush, it doesn’t even have a normal map. The shame… :sad:
I will tweak the hue/sat for the diffuse maps, but otherwise, on to rigging and posing.


Always refreshing to see awesome looking “current gen” (or is it previous gen?) artwork. I like the colours, a big change to what I’m used to seeing
Looks cool man, can’t wait to see him posed.
Finally done. Lots of things I’d like to do over, but at least I can beat the deadline. I haven’t submitted these yet, so if you see anything that can be quickly fixed, please holler.





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