Hi all, this is only my second post on this board, but I’ve been lurking for years and found a lot of inspiration here. Looking forward to the competition…

Hi all, this is only my second post on this board, but I’ve been lurking for years and found a lot of inspiration here. Looking forward to the competition…

I’m thinking a counter-terrorist spy/assassin type. Not sure how to convey ‘ancient’, so I think bizarre/alien will have to suffice. Basically, Solid Snake with four arms and 12 nostrils. Fleshing out the idea in ZBrush:

Another sketch, the tentacle/dreadlock/veins originate behind his head and run along his body, one pair winds around his hips => thighs, one pair around his upper set of arms, and another hangs in front.

Maybe only six nostrils. He hides in the shadows, sniffing out fear in his enemy. :twisted:
Refined in max, my head dreads seem to have become body-hugging tentacle-veins. Only used about half the alloted polys so far.

very cool start here - i like how it translated after you took it into max and refined it. some of the hard edges could obviously be lessened by smoothing groups. keep up the good work!
nice start.
you could add some polys though. how many polys do you have right now ?
-claudiu
Thanks for the comments, I am only at 3,556 tris now, so I have a lot I could add. I’m sort of stuck at the head ATM, I need to crank out a couple of concepts for the head and face before I continue.

Dude that looks badass, im really liking it so far.
I really like his big forearms/wrists.
Some head sketches, trying to come up with a head that’s a) expressive (anger, fear, rage); b) alien/ancient; anc c) that flows into the tentacle dreads.


Hey man, great start! I really like your drawing style while coming up with ideas. With your latest faces I don’t think you’re expressing rage/fear/anger. I think the biggest reason is the shape and color of the eyes. In the top 2 they are too cute (like a friendly dinosaur), and in the bottom two he looks lazy.What about making his eyes a little more angular instead of round, and milky white like in the first concepts? That was kinda creepy!
Real Life® has kept me busy. No more snow days for my boys I hope. :twisted:
Final concept for the head, wound up somewhere in between my first one and “dough boy.”

And the attachable gear, a bandolier across his chest and over his lower shoulder. It attaches to a thigh-strapped gear patch. Probably add some ammo boxes and/or sharp pointy things on his chest strap as well. Also a com unit on the side of his head, mic and whip antennae combined.

Last sketch today, the gear for his larger pair of arms. Right arm gets a retractable double blade and left arm gets several steampunk-ish sensors and dials. He may be consulting one for a 3d wireframe of enemy positions.
