Dominance War II: Revliss


#41

hmm this my look like a good idea


#42

ok i gotthe Hoof here mdel out next is Zbrushing it…


#43

meorw on the legs


#44

AAAAHHHHH too close to the poly limit O.o


#45

too cloce to the poly limit now :frowning:


#46

hi Lee, this is coming along nicely. however, your normal maps look a tad bit distorted or less defined. what method are you using to create the normals? btw, i think faking sss with color map is not a good idea since real sss changes with the direction of light. so i suggest not to go over board with it.

as for polycount, i think you can optimize many areas in the mesh. mostly look in areas that have almost a straight silhouette with more edges needed to define that area.

here are some areas i marked: http://img221.imageshack.us/img221/4769/optkk0.jpg


#47

right now i am modeling her weapon then back to her …
that if for the stones on the weapon


#48

inport to max


#49

a bit of normal map test


#50

weapon done


#51

Zbrushing the body


#52



ok i am done with Zbrushing i be adding in the detail inphotoshop


#53

i render out the nomal map


#54

i end up reabuilding the hipoly model and here the lowpoly with normal map


#55

photoshop more detail into the normal map


#56

im also a fan of adding normal map details on top of already completed normal maps, it lets you really localize it and avoid, hitting or affecting other areas + you can multiply your efforts and repeat design elements. I like where this is going thus far but I would remove the scar looking bit on the front of her quads, it doesnt seem to be working for ya.


#57

ok i am most liky chainging the head to this


#58

The new head design looks much better!

I think you will want to keep the lowpoly a bit sharper in its general design, looks a bit blobby right now.


#59

ok thx for the tip :smiley:

here the Zbrush model


#60

here the final