Dominance War II: RedFish


#61

Thanks for the encouragement guys, I got his platform built

What kind of pose do you think he should be in? I am going to start rigging soon, so I am looking for input.


#62

Alright some peolple at work didn’t like the last platform, so i made this one, votes and suggestions are welcome.

And here is a quick wire overlay


#63

I think the character looks beautiful man, although I would say that I like the 1st base more :slight_smile:

Gav


#64

First base too. Are you going to pose him?


#65

I think both bases look good, you could go with either one and be fine.

It’s all going to come down to pose and presentation for you, but the entry is looking great man!

Looking forward to the final submission :slight_smile:


#66

I like the second base quite a bit. The crystals just feel right with the character. I love the way he’s looking though, and would love to see your maps. Keep up the awesome work.


#67

I think it looks awsome man. Just needs a nice pose.


#68

i like the first base better, personally.
i feel that the colors work better with him.


#69

i suggest you desaturate the colors a little. right now they look too raw. you could add some hue noise to make the colors more natural. one easy trick in photoshop is make a brush with color zitter, then pick any color, paint on a new layer and set the layer blend mode to color. i would also desaturate more around the edges.


#70

Well I put this guy in a pose, not to sure of it looking for feedback. Most of the people I showed liked the crystal platform, so I am going with that. I tried to desaturate the colors some mashru.

I will post a back shot, wire shot and textures sheets soon. Feedback is more then welcome as always.


#71

Nice jorb Andrew! He’s looking pretty sweet - I like the pose. I hope it gets on the FP - it deserves it!

The only thing I see that I can really offer crit on is the highlight on the gun-arm - it’s pretty smooth looking in the picture, and that makes it feel like the normal map isn’t really coming in really well – but it’s a pretty minor thing.


#72

Looking good man! Best of luck


#73

Crits are welcome before I submit this stuff.


#74

Hi, this is a great model. Great work on the modelling and texturing. I ws wondering how did you achieve the glow effect. I can see that you used a glow mask but since I’ve never used one before would like to know how you load it. Is it an alpha channel in the specular map or is it an independant map? The glow looks great but I was wondering if it looks like that only in the render or it will scatter light in the game engine as well?

Thanks in advance!:slight_smile:


#75

Hey man, final shots are looking great, my one suggestion is that for the smaller text you have, ie www.redfishimagery.com, I would just use white text on the black background (or a bright red text on the black background) instead of black text with a red glow on the black ground. It’s not very easy to read the way you have it right now. The text on the normal maps is easier, but for that I would just do a plain black text on the purple background.

And yes, I’m late for my trip. So with that the computer is getting unplugged! Peace and good luck man!

J


#76

I did a quick animation so I could cut this guy into my reel

http://www.redfishimagery.com/Xenu9Med.mov


#77

damn man, nice animation, it would be cool if he kept moving slightly throughout though, like a light idle animation.

:thumbsup:


#78

i think this came out great, but i agree with scudz, since you already have it animated, why not go through with his idle animation after he holds the gun up.

very nice job :thumbsup:


#79

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