Dominance War II: RedFish


#41

Awesome! …


#42

Ok I got a game res version at 6k, plus 1k for the gun, thanks for your reply Cyborgguineapig, encouragement is always helpful


#43

Here he is with the normal map on the game resolution model


#44

looking good.


#45

Very awesome man, definitely a bad ass I wouldn’t want to go against. Can’t believe I haven’t seen this thread yet, good work.

Gav


#46

Ok this just has a normal, color and glow mask on it right now. They are not Finished but I figured I would post an update before I go to sleep. Crits and comments are welcome as always

Thanks for your replies ColdKodiak and Gavin_G, I am glad you guys like it.


#47

Great sculpt! The head is really nice! It seems the normal map lose some of the frequency of high poly. I would suggest changing the yellow color. Doesn’t seems to match with the rest. Still a great job, keep it up!


#48

This is really turning out nice Andrew. The sculpt was beautiful with all the detail and has transfered to the low rez mesh rather well. Textures are comming along very nicely too. It is very true to the concept, are you working with just the one concept image or do you have front and side planes as well as a drawing of the back of the character? Well done and keep up your great work :slight_smile:


#49

really nice work here. i enhjoyed watching you get to this point. i don’t think the yellow’s bad, actually - it contrasts the cooler colors pretty well.


#50

This is turning out really high quality

For the colors, I’m not a fan of the yellow either. Maybe if it was just yellow trim with the swirl designs yellow but the bg a different color, and you incorporated some yellow in a few other places to tie the character together.

Also you really want the viewers’ eye to be drawn to his face, which right now the colors don’t do that at all. His head just sort of blends into the background while the bright yellow part around his legs draws all the attention. I would definitely make the yellow area less dominant and force more attention toward the head. Well, that’s my take anyway.

Overall I think this is looking really good - You have a great shot at reppin’ CGTalk in the top ten!


#51

im really liking it so far, i think if you could made the yellow a lil more earthy it would be more believable. what program are you rendering with? i really enjoy the sharpness of it.


#52

Absolutely fantastic job!

The silhouette of the character reminds me of those ancient aliens in the Fifth Element.


#53

Hey everyone, thanks for your replies, I have put in a couple hours tonight after work brushing up the textures based on your sugggestions.

Comments so far have been very helpful, keep them coming!
Forever, I will be getting to the head soon.
veedubb, 3dsmax is the program I am using for this guy.


#54

Nice progress.

For what it’s worth, I’ve included my color suggestions in a paint-over

Good luck!


#55

Hey Redfish, I’m loving the character thus far, it is coming out really nice. My one suggestion is that I think your really going to have to use the specular channel to nail some of the feeling I get from the concept. Try some really bright, saturated and contrasting colors in some of the materials specularities. I think it could really give his pretty colors a punch! Cheers and good luck!


#56

He looks like he could fit right in with the Halo universe. Very cool character.


#57

Well I finished the gun, spent some time brushing up the textures, thanks for your replies, I tried to incorporate some of your paintover in the design foreverendering, and I also tried to tweak the lighting some nacire.


#58

Very cool dude, I agree that he could fit right into Halo. Very Nice Job.

Gav


#59

Latest shot looking even better - get this guy in a pose quick and win the war ! :slight_smile:

I like the yellow lighting you have incorporated into your latest shot because now his yellow skirt feels more integrated … good solution :slight_smile:


#60

INCREDIBLE!

:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup: