Dominance War II: RedFish


#21

Hey everyone, thanks for your replies and suggestions, I think I am done box modeling the high resolution model, going to move onto the mudboxing stage before I start the game resolution version.

ScudzAlmighty, there is a front shot included this time

Cyborgguineapig, the game res will have to be much more optomised to be 6k, this model is just for the normal map.

Crits and comments are more then welcome


#22

wow, you´ve made a lot of progress in really few time :-o. Good luck :slight_smile:


#23

This thread seems to have been moved out of the game art forum, I don’t know if anyone is even looking at this any longer, but i will keep updating it for contest purposes


#24

it was probably moved to keep all the entries in the same place,

nice progression on the armour


#25

concept reminds me of something from marathon/halo.

looks neato.


#26

hey andrew!

nice update. i like the details so far.
btw. -the lowpoly looks good too, nice and clean.

-r


#27

cool. really like where you took this. curious to see your 6k model. good luck!


#28

great work so far - i will definitely be seeing what you come up with.


#29

Been having some problems with mudbox crashing, this is all I managed to get done tonight after work, thanks for your comments everyone


#30

This is coming out very nicely, and it looks like your details should translate well on the normal map while retaining your character’s silhouette.

Now you just need to finish up the hi-res and you’ll be well on your way!


#31

Here is what I managed to do tonight, thanks for your reply foreverendering


#32

Hey Andrew,

this is really off to an amazing start, your high res mesh is thoroughly clean and the mud box pass is really adding to the detail!

I’ll be following this thread really closely, looking forward to seeing the geometry for the game res model. I’m doing a similar kind of character at the moment for an art test and it has some fairly odd and complex shapes in the high res too.

keep up your great work!

Cheers,

Jamie.

PS: Contacted Alex and we managed to get his shader working in all its beauty in my Maya viewport!


#33

your model looks very good and so does the mudbox details and i envy your concept :sad:

ps. any concept slave willing to work for me ?:wink:


#34

Nice looking model and a good level of detail.


#35

Hey Guys thanks for your replies, I have done a little more, glad Hogan was able to help you out jhaydock, he let me know at work they you just needed to reinstall (I work with him) He is a pretty helpful guy.

Here is an update, crits are more then welcome as always


#36

mudboxing is almost done at this point


#37

Wow this is going gr8… great stuff so far mate…


#38

This is going pretty well so far, my main critique is that a lot of your sculpting looks like surface details without much work done to the mid-res. It’s making me think your gameres model might read exactly the same with a normal map or a bump map.

For example, the mudboxing on the hands looks pretty uninspired. There doesn’t look like any sculpting has been done as far as knuckles or hand musculature… Just some kind of ribbing.

I think you could push the forms a little bit more so that the normal map makes more of a dramatic difference to your game res model.

Keep it up and I’m looking forward to see what you do with the face!


#39

Thanks for the feedback forever, i will see if I can add some detail to the hands, Head is done


#40

well here it is all together, high is mostly done I will probably tweak a few things but here it is all together