Dominance War II: nikudy


#41

reminds me of ripley. fantastic character in that face. keep it coming man.

-O


#42

She has really clean geometry and the normal map came out equally clean. I hope my character comes out that clean. Good job.


#43

Looking nice, normals are working really well. Her outfit design s really fantastic.like the way ya went about the hair aswell. no crits


#44

Airflow, ColdKodiak, AndrewBina, onelung: thanks guys !

obelisk: i used pictures of ripley as references.

at the moment my internet connection is down so i don’t know how soon i’ll be able to post some updates. i finished the lower body texture and started on the upper body. i have some problems with my monitor calibration. i hope to be able to post some updates soon so i can get your feedback regarding this problem.

-claudiu


#45

I was just about to say… “Guess no one else sussed its sigourney Weaver” …
Spoilsport. :slight_smile:


#46

so here it is:

on my home system, it looks very dark. at work it looks ok… :scream:
if you could tell me how it looks on your monitors, would help.

-claudiu


#47

your normal mapping looks good. are you using any mirrored UV at all? or is everything unique?

btw from my screen at work the colors look a tad bit dark. may be make the different parts contrast each other more.


#48

wow great design and modelling!
she looks alot like the lead in the alien movies… have you noticed?
might need some further more hints of ‘ancient’ as it’s such a serious contender! :slight_smile:
oh yeah: the corsettes colours are a tad bit bland imo. maybe remove that skin-hue and keep the brown, green palette but maybe a different brightness?
good luck!


#49

it does look a little dark. We have the same problem it seems…
Best female model in the contest btw… There are some nice pretty ones but yours has an edge.

I might take a look at a couple of verts down by the left wrist up to the elbow… looks a little to planar. I’m talking real subtle adjustments though…

great work !!!


#50

mashru: thanks! the legs are mirored. the upperbody is all unique. i could have mirored some parts, but considering the texture size i decided not to.

erik_j, Anole: thank you guys! also thanks for the tips.

luckily the textures are well organized in layer sets and every change is made through adjustment layers, so it’s easy for me to change them. i’ll finish all the details and i’ll play with the opacity and luminosity at the end. anyway, the textures for the character are allmost done. i still have to make the weapon and some kind of a stand. I’m afraid i won’t have enough time to make something fancy :(. hope the stand won’t matter that much .

i’ll post some update tomorrow. i hope to finish the textures by then.

-claudiu


#51

very nice,she look goot


#52

marin3dbg: thanks !

i didn’t finish the textures yet :sad:. here is what i have right now:

she starts to look more and more like ripley, although i didn’t intend that. hope it won’t be a problem. i tweaked the luminosity on some parts.

as always, crits and comments are wellcome.
-claudiu


#53

hey man, nice update.
i got a question. if you are using maya then how are you viewing the mirrored normal maps properly? more info would be nice. thanks. :slight_smile:

ps. i understand the look you are going for but i think the arms and her jaw looks too masculine even for that type of a femal character. the cheek bone area could be tad wider.


#54

Beautiful piece, man. It does resemble Ripley, but I think it’s hard to make a muscular female character not look like her.

Keep it up, looks awesome.
Gav


#55

this is looking great nikudy. really enjoying the subtlety of this entry. the soft shades and limited palette of the texturing (reminds me of MGS), the sleek lines of her fitted garment design and the determined, uncompromising expression…

…which is why, I suppose, I think the tattoo on the back of her hand is a bit much. i’d just stick with the decal on her back. but that’s just me. this entry is really shaping up well.

keep it coming fella.

-O


#56

mashru: i use maya 8 so there are no problems displaying mirrored geometry. you might be right about the arm. i’ll try something else if i have enough time. right now i have to finish the textures and make the stand and the weapon. i’m happy with the face though. i think it’s ok for her personality. it might look diferent when i’ll make the specular map.

Gavin_G: thanks !

obelisk: thanks ! i’ll try different versions with the tatoos. i also think i’ll saturate the skin. my initial thought was that because of the 3000 years cryogenic “sleep” the skin lost its pigment. but it’s not looking right.


#57

awesome modeling, texturing coming along, its going to be the most realistic in the whole comp so hurry up and finish her.
:love:


#58

i modeled the highpoly version of the weapon, but i’m not satisfied yet. it looks tip heavy. the lowpoly version and uvs are 75% done.

any sugestion is most wellcome
-claudiu


#59

How is the weapon is used? I’m look more toward the base or handle of the spear the tip which is should be getting more attention since it is the deadly end.
I think this is because there is a lot more detail at the base than the tip. I suggest putting “beefing up” and putting some more detail on the tip end.


#60

Nice character! Very nice! You managed to capture the atheletic build of a woman nicely (and beautiful woman’s curves alone is hard).

Now the weapon however…might clash with your character. Perhaps a gun or crossbow would be more suitable (or make a spearbow!). The spear’s shafts currently seems bend, which might made it look weak ( a bend shaft on a spear is quite bad). Maybe you could do a spear as it would, ala simplify, but put in futuristic design?

Great work, very inspiring. :thumbsup: