ColdKodiak: thanks. about the manly thing, that was the idea from the begining. i wanted to make a army woman, not a bimbo, 90-60-90. the realism was one of the main aspects. i wanted it to be a learning experience for me too. i think it’s harder to make a human than an extraterestrial or some monster. when you look at a human, everybody knows what to expect, and it is harder to fool the eye.
medunecer: thanks again man. comencing this post i’ll start posting the lowres too.
mattcoombe: i’m glad i succeeded in bringing as much realism in this character. i make realistic characters at my job too, but there i must follow the style of the game, and can’t make a character as real as i would like to. so this was my chance …
about the strategy, humanity has perfected cryogeny. this technology allowed humans to “sleep” for 3000 years. all the technology is about manipulating temperature. SawBleak, my character, is a stealth operative. she can manipulate her body temperature,thus blending with the environment. she uses silent wepons like the dagger-like weapon from her right hand and a staff.
done the lowpoly head this evening. i plan on adding some alpha planes too, with more hair. the normal map is not final. i’lll add skin details ( pores ), and finer hair. the eyes are not done yet.

i was about to lose a couple of hours of work when maya corrupted a file. fortunately i have incremental save activated, so an advice to everybody: do as many copys as possible, backup your files as much as you can.
-claudiu