Dominance War II: nikudy


#21

another update …

sorry to flood you with so many small updates, but i don’t have as much time as i would like to invest in this project, so i need to find out if something is wrong imediatly so i can correct it asap.

i’m starting to have problems with my old pc. at 2 subdivisions the model has over 1 mil polys .

-claudiu


#22

next update:

my internet connection was down for a couple of days… harsh times those days. can’t survive without internet .

-claudiu


#23

here’s a quick (not so quick, took me 2 hours…) normal map test:

-claudiu


#24

congratulations for your modeling skills. this character looks really good!


#25

thanks medunecer. i was begining to think this thread is invisible … :smiley:

update:

as you can see i begun working on the head. soon i’ll start the left arm.

-claudiu


#26

No my fiend, this tread is visible and very useful to me! You’re doing a great job. I’ll follow your updates to learn more! Again, congratulations!


#27

it’s good to hear that medunecer.

i wish i had more time to share some of the things i know, but right now i’m not sure i’ll finish this character in time. maybe after the competition is finished i’ll make a quick tutorial or something. i like when people share their knowledge. after all that’s why we are all here: to learn and to share … :wise:

today’s update:

the hair is going slower than i expected. :sad:
-claudiu


#28

almost finished the highpoly modeling. i already started the head texture. after the head texture is finished, i’ll finish the highres version of the head. Next, i’ll model the lowpoly model in topogun. The normal map will be done in maya. I’ll also make an occlusion texture in maya, which will be the starting point for the body texture.

Only one week to go…

Crit & comments are wellcomed…
-claudiu


#29

looks good. A little manly for a woman, but that’s offset by it’s realism.
Finish it up, let’s see this thing done :slight_smile:


#30

Again, let me say that this is a great character! This hi poly model looks really good!


#31

Love it. Love the realism and the not-girlish design philosophy. Keep it up.

I’m interested to see how you make her dangerous with weapons or powers. What is her strategy as an “Ancient” to overcome the other teams?


#32

ColdKodiak: thanks. about the manly thing, that was the idea from the begining. i wanted to make a army woman, not a bimbo, 90-60-90. the realism was one of the main aspects. i wanted it to be a learning experience for me too. i think it’s harder to make a human than an extraterestrial or some monster. when you look at a human, everybody knows what to expect, and it is harder to fool the eye.

medunecer: thanks again man. comencing this post i’ll start posting the lowres too.

mattcoombe: i’m glad i succeeded in bringing as much realism in this character. i make realistic characters at my job too, but there i must follow the style of the game, and can’t make a character as real as i would like to. so this was my chance …
about the strategy, humanity has perfected cryogeny. this technology allowed humans to “sleep” for 3000 years. all the technology is about manipulating temperature. SawBleak, my character, is a stealth operative. she can manipulate her body temperature,thus blending with the environment. she uses silent wepons like the dagger-like weapon from her right hand and a staff.

done the lowpoly head this evening. i plan on adding some alpha planes too, with more hair. the normal map is not final. i’lll add skin details ( pores ), and finer hair. the eyes are not done yet.

i was about to lose a couple of hours of work when maya corrupted a file. fortunately i have incremental save activated, so an advice to everybody: do as many copys as possible, backup your files as much as you can.

-claudiu


#33

…you’re damn right about that …
… anatomy is awsome on this char :slight_smile: … keep working …one more week …few hours for sleeping :smiley:


#34

I really like how your model is turning out … and it’s wonderful to see the
normalmapped lowpoly one. Waiting for progress :slight_smile:


#35

toscapaul : thanks! and thanks for thhe help with the screenshots :).

ChrRambow : i’m glad you like it. i’ll post some progress tomorrow. right now it’s 4:30 in the morning and i have to go to sleep.

i have finished the lowpoly model. it took me way longer than i anticipated. i used Topogun to lay out the topology. it’s a great tool, it speeds up the process ten times.
now i am working on the normal map.

good luck everybody. the deadline is close…

-claudiu


#36

WOw that looks great. Wonderful job. Keep going!


#37

Great model. I really want to see this one textured.


#38

jbrophy : thanks! your entry is great too. you got some sick details there. hope you’ll have enoug time to texture all that detail.

AndrewBina : thank you! i already started the textures, but nothing worth showing here. your centaur-like creature is coming along nicely. keep up, you must finish it in time…

as promised i post the lowpoly normal mapped version. took me some time because i had to tweak the highpoly version in order not to get artefacts on the normal map. now , that the uv are layed down i’ll continue with the texturing. i am thinking about posting the .PSD files in here if someone is interested. who knows, some people might find them usefull…

-claudiu


#39

One Word… Exellent.


#40

That’s really great man. Will be looking forward to seeing this done.