Dominance War II: nikudy


#1

just reserving my seat for now :). still got some exams.

    made o rough concept for now but didn't had the time to scan it. 
    i am thinking of  making  a  girl shadow.  more like a  woman  than a girl actually . My main idea is that humans are the ancient ones. they entered a criogenic sleep for a "few" thounsand years. meantime, other race emerged , i.e.  polycount and  cgchat...
    
    that's it for now ...
    [b]
   latest update:

[/b]
Winning Pose:

Beauty Shot:

Construction Shot:

Texture Sheet:

Concept:

    good luck to everyone.
    -claudiu

#2

here is my first idea of a concept. stil have to think about the armor ornaments and other details…

hardly wait to finish exams so i can invest more time in this project.
-claudiu.


#3

had some time to make a weapon concept. i’m thinking to go for a giger like look for the weapon and the armor details.

any comments/suggestions wellcomed …
-claudiu


#4

… you refused to join me in this war … I shall join the opposing forces and then … then you will taste my wrath … you … betrayer … you will DIE …

PS:looking forward to see some good 3d stuff :bounce: :bounce: … I know you can …stop fooling around … work more …


#5

just “fooling around” with some stiles for the armor:

don’t have a clear idea yet :frowning:
-claudiu


#6

very cool concept nikudy! I really dig the blade/ice crystal staff! would your character carry it on their back? also I like the blade that comes from the palm area of the character. very cool concept.

keep up the good work, i look forward to seeing where this goes!

-bair


#7

nice concept mate her clothes are very cool designed :slight_smile: and yes the blade is cool i can feel its power :wink:
show us more


#8

thanks guys.

initially i thought i wouldn’t give her a wepon besides the blade/dagger emerging from her hand, but after experimenting with the above concept i decided it fits her. it goes along well with the light, stealth character i have in mind.

stil experimenting with the armor ornaments. i think i will go more along the style of the wepon. i’ll post these days some new concepts.

after all the details are set i’ll start modelling.
-claudiu


#9

hy guys!
still playing with the concept. i have some doubts about the head. here are some variations. some advice would be good.

i’ll post the armor concept soon. after that i’ll have no excuse not to start the modelling :).
-claudiu


#10

Head #3 is probably the hardest, and therefore the best showcase of your skills.


#11

some updates …

i played with some ideas for the body armor. still not satisfied, but might not have more time to waste. i kind of like the last one from the firs image.

i hope to start modelling before the end of the week.
-claudiu


#12

Give her some sort of head gear, to protect her from snipers/head blows… maybey not a whole helmet, just some sort of spartan type thing thats open.


#13

i will go definitely for variant 3 for the head and also var 3 for torso … you could also add some extra details on the arms , some straps or armor of some kind;they look too simple now considering the overall level of detail on the whole character…some cool tattoos will do as well imo.

… btw i love the nazi-style pants you’ve done there :)…


#14

started on the modelling. just blocked the volumes for the anatomy. not satisfied yet. i think about giving her bigger boobs :D. anyway, tomorrow i’ll look with fresh eyes and decide what to do next.

don’t mind the head, it’s just some old geometry i put there to get an overall image. i’ll get to the head modelling soon. i decided to go with head number 3.

some crits would be good too :), before moving on with the clothes and armor.

-claudiu


#15

after consulting some references i made some modifications on the anatomy, especially on the upper legs and pelvis.
i also started to block in the armor for the torso.

-claudiu


#16

nice and clean modeling :slight_smile:


#17

looks cool dude :thumbsup:


#18

thanks guys. it’s only now that the fun part begins.

i just realized i didn’t said anything about my workflow for this character. for the anatomic parts, i.e. left arm, head and hair i’ll use zbrush. for the cloths and armor i’ll model the highres version in maya. i hope to be able to make the normal map and a occlusion map in maya. the problem is my pc is a little outdated, so let’s hope …
finally i’ll make the color textures following the details from the normal map and the occlusion map.

anyway, there’s still a long road …
-claudiu


#19

small update. i started modelling the armor for the torso.

-claudiu


#20

slowly, but it’s advancing.
i didn’t work on a personal project for almost 2 years. at work we use a diferent workflow so this is something new to me.

-claudiu