This looks like a very promising community and contest. I’m taking part at it
Good luck to everyone.
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wondering how to setup a thumbnail but guess I need to read further
- 武士道
This looks like a very promising community and contest. I’m taking part at it
Good luck to everyone.
–
wondering how to setup a thumbnail but guess I need to read further
Dear colleagues,
I read the brief for Dominance War II a few minutes ago and I have some doubts regarding the rules. I have worked on 3D models for games before and therefore, my interpretation of the rules is based on what I have done, read and learnt about this. Please correct me if I am wrong.
So, by saying a texture sheet of 2048X2048 pixels, [b]do the guidelines mean that we can use as many maps as we want so long as it fits in a sheet of 2048X2048 pixels?
[/b]I read the various interpretations of the rule here and I think the rules mean that you can use as many maps as you want so long as you end up with only ONE 2048X2048 texture sheet.
Kindly clarify my doubts and correct me where I am wrong. Best of luck to everyone and most importantly, have fun! Thanking you in advance,
With regards and best wishes,
Jaidev. K
No, it means 6000 tris, nothing more, nothing less. There can of course be n-gons in your model, but the tris count. So when you triangulate your mesh, it’s gotta be 6000 or less tris.
Afaik you can devide the sheet into as many parts as you like. You don’t want to do under 256² anyway. But like 4x 1024² would be okay i guess. Like 1 for the armor, one for the head, one for the legs and one for err… the hat xD
I’d love to join this epic battle, but unfortunately I suck badly when it comes to Characters. And I wouldn’t even dare to start with a 6000 tri next-gen (or current gen ;)) char.
For the texture sheet, you have 1 2048 sheet for each of the sheets I listed in the brief. So, one 2048 diffuse, 1x2048 bump, 1x2048 spec, 1x2048 normal etc.
Anyone who actually uses this to its maximum is seriously crazy!
Personally, I think I will just use a 1024 sheet for a few of the listed sheets. I don’t have time for anything bigger.
Good luck
[edit] In your final texture sheet that must be handed in, you have to squeeze in the two basic sheets (diffuse, and normal map[if used]) and as many of the others as you can. Feel free to do a pretty design. If you look at some of last year’s dominancewar entries, they got creative on their final texture sheet’s design.
FreD
Wow I am totally charged for this contest. A friend of mine just told me that there was going to be another Dominance War contest a few hours ago and I just had to take part. I missed out on it the last time (I guess that’s kinda fitting for me since we were asleep during the last war) but this time I cannot let this pass me by. I just wish he had told me about it a little sooner. Anyways it’s late here so I’m off to bed to dream up some concepts for my Shadow.
The best of luck to everyone, night!
so, does the character need to have a back? Can we use all of the polys and texture space just for what is seen in the images we render? Not really a usable game character at that point, but would allow for a lot more detail where its seen. 
Not making it a usable game character really defeats the purpose of a game art challenge, don’t you think?
Well, I have to say, even though Cg Talk has the most entries so far, Polycount seem to be ahead on general quality of entries, just based on a cursory perusal of the thumbnail previews…it’s gonna be tough to beat them.
They do have a much stronger, more experienced and closer game art community than CG Talk.
I have been concepting since the day I first read the brief and only recently have I made the decision to take up the fight for the ancients. But I try to join and keep getting redirected to a page that asks me to check a “remember me” box on the gameartisans.org website in which I have no account. Do I have to join that website as well or is this a glitch that can be remedied?
you do indeed have to sign up there in order to create an account on the dominance war site
I have a question about using normal maps on models and the level of realism that models need to have. I’ve been browsing though some of the thread and I’ve seen alot amazing models coming together, some with very high levels of detail with hi-res normal maps that could give my PC a stroke. what if you want to make a more cartoon like model where the use of normal may not be nececary or even make the model look worse than without them. Will you lose points for not using normal maps or make cartoon stylish model instead of the hyper-realistic one?
Also can I get some feedback on my concept sketches? Thanks 
http://forums.cgsociety.org/showthread.php?f=219&t=465181
can we incorporate env-maps as part of our textures? can we use them? also do all FX have to be present in the model, like a light cone or fog or stuff like that… cause in games they are spawned by the engine by using various methods???
The way I’ve heard it, you’re not allowed to do cartoony characters, but that certainly doesn’t mean you can’t do something fantastical. You’re allowed to use any of the maps they list in the brief, but I’m pretty sure you don’t have to normal map if you don’t want to.
Anybody here have any idea when we’ll be seeing this “Big announcement” they’re talking about on the WIP entries page?
Well FredH said on the GameArtisans that he add the a judges button to the different team pages but I’m not sure if that’s it. The forum has been updated a bit though. http://www.gameartisans.org/forums/index.php
Hey I initially named my post incorrectly, like a noob:D … I tried to edit it but it still shows up wrong on the main page… how can I fix it?
My thread:
http://forums.cgsociety.org/showthread.php?f=219&t=467490