Dominance War II: JPons


#21

Hi guys!

Thanks for ur support! I’m glad that u two like my dude :slight_smile:

The mesh its finish by now, I have to step in Zbrush and start to at detail :smiley:


#22

nice design on the armor.

the proportions on the torso and legs are off.

-claudiu


#23

thanks for the reply nikudy, I finally changed the armour so its going to look a bit diferent :stuck_out_tongue:

I wanted to give it that “unproportion” to give it a more mutant look :smiley:


#24

Hi again!

Update with the weapon, , i’m not 100% sure about the desing but i didnt have a better idea than use the shape of the arm to fit a knife-gun.

I also changed the shape of the arms and I modified the armour, the older one had so too many polys :slight_smile:

weapon…

armed…

back…

front…

The weapon is 890 polys and “Bruma” is 5988 :slight_smile:

C&C welcome


#25

it looks a little like he’s got a spaceship mounted on his arm, cool start though


#26

Hey Joan! Your are almost there! What will you do next? Add more detail in Zbrush/mudbox or something different?

Keep going! :thumbsup:


#27

Hi david! Yes, my next update will contain some work with zbrush :slight_smile:

ScudzAlmighty thanks for the reply! yes, it looks like a spaceship…COOL! :buttrock:


#28

great work man! i like that weapon, looks very destructive :thumbsup:


#29

Hi again!

Update, normal map finish and the (very) begining of the texture :slight_smile:


#30

Uep Tomeu!

All the texture work its done! Just need the rigging and lighting to finish it :slight_smile:

I’ll post the maps tomorrow.


#31

Looks groovy man. Depending on your rendering and lighting setup, you may be able to really sell the armor with a good spec map :slight_smile:

Good work,
Gav


#32

I like your skin texturing, especially on the feet. Good work on getting the armor down to low enough polys, normal maps look good on that.


#33

Thanks for your messages guys! :slight_smile:

Finally its over, I finish on time! :applause:

Winning Shot:

Beauty Shot:

Construction Shot:

Texture Sheet:

Concept:

:buttrock:


#34

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.