Dominance War II: jbrophy


#81

Wonderful modeling :thumbsup: … I really like the head as it already is …
and i would keep the head without helmet too.


#82

I’d hit it. Seriously.

Nice modeling dude, already told you, just wanted to have it written in history for all time.

Gav


#83

RedFish - Thanks

Miezis - Much appreciated

Yung - Thanks. Just need to rip the head and then I start texturing

ChrRambow - Thanks

Gavin_G - Thanks G

Well Ihave ripped the maps for the body. These are DX viewport max shaders that allow me to see the results in real time. Need to finish the head up and then I can finally start texturing. Thanks for all the crits and comments. Finish strong everyone. We must DEFEAT THEM!!



#84

That is looking very delicious! :thumbsup:


#85

ChrRambow - Thanks :slight_smile:

Some quick texture testing at lunch today


#86

looking really nice.
some variation in the specular would help it.

keep it up.
we must crush them !

-claudiu


#87

yeah that’s looking good. Keep it up.


#88

Sick detail! Gears of War ain’t got nothin’ on you!

Just curious…whats under the cloth?


#89

This character is absolutely amazing!


#90

Looks amazing man, the detail really came through on the normal map and it looks very cool. Once this guy gets fully textured, all the girls will be after you.

Gav


#91

Your guy is coming out great! How did you get soft lighting in these renders, while keeping the normal detail?
Looking good!


#92

nikudy - Thanks. Yeah I have not worked the specular at all yet, hopefully it will help.

ColdKodiak - Thanks

AndrewBina - Haha, the gears stuff destroys me, but I appreciate the compliment. Armor of course :stuck_out_tongue:

medunecer - Thanks :slight_smile:

Gavin_G - HAhaha, my wife won’t like that

Did some more texturing work on the armor. Added the head. No tetxure work on the skin or the cloth yet. These are just DX viewport captures so no shadows yet. Thanks for the crits


#93

Nice Job so far man, keep it up and you just might win!


#94

Redfish - Thanks but I fear a win is a big stretch. Too many damn good models in this competition.

MonkeyCorn - Sorry forgot to answer you. The soft shadows were created with an Ambient Occlusion map and multiplied over my diffuse texture in Photoshop.

I did a max render with some shadows. So far I have only worked on the diffuse texture, specular and normal are untouched as well as the cloth and skin.


#95

That looks very hot man. You win. What kind of lighting setup do you have? I’m trying out some basic three point…might go for something different.

Gav


#96

looking cool!
I think he just needs some values pushing in his armour, they read a little flat


#97

Absolutely amazing!


#98

Gavin_G - Thanks

TimAppleby - Thanks, workin on it

medunecer - :slight_smile:

More texture work and some rigging completed


#99

Lots to finish today

Turnaround

http://www.jessebrophy.com/image_links/dw/DW_Render_Spin02.mov


#100

Character done

Off to make a stand and maybe a weapon