Dominance War II: Imagus


#21

On the Road Again/Highway to Hell

Well, I just found out about the one-week extension for this contest, which was posted as I was creating my “end of the road” post. Believing that I had no time to finish this entry, I moved on to other projects, and have made no progress on this one at all over the past week. Had I seen the extension sooner, I would most likely have at least the low-poly model nearly completed.

However, I have decided that, no matter how terrible it is, no matter how sub-standard, I will post an entry for this contest. Presently, I have no revised concept sketch, and no modeling done. My plan is to create an old-school, low-poly-with-texture model by the 26th. Without ZBrush, a true competition-level normal-mapped sculpture is all but impossible. If nothing else, everyone will get a good laugh out of it.

Sometimes, when life gives you lemons, you make lemonade. Sometimes, you throw the lemons away. And sometimes, you run them through a juicer so many times that even the peel becomes liquified, then choke it down and claim victory in the name of digestion.

I’m firing up the frickin’ juicer.


#22

Revised Character Concept

Pencil Sketches only - no coloring due to time constraints. Skin now has a texture like cracked desert sand. Clothing and Jewels the same color as before. Jewels on hand the same colors as jewels on hood and hips. Instead of tattoos, the cracks in the skin’s texture glow blue when the Element is channeled through a nearby jewel. (example: hand/arm glows when hand jewel is used).

Power (Element) usage details

A sampling of ways to use the Element (13 shown, 2 not shown)

Various Details








On to modeling…


#23

Modeling Update 1

Just a quick post to show that I’ve been working… here are a couple of four-shots showing the basic model and a close-up of the head. A long way to go, but it’s a start… not sure if I’ll have enough time to take care of everything, but I’m going to give it my best.

Next steps are to start adding detail, and tweak details that seem off. The face is giving me a bit of trouble, so I’m probably going to concentrate on the body for a while.

Current polycount: 2186 tris

C&C welcome, of course.


#24

Modeling Update 2

Cut the basic forms for the wrap cloth, and created the dual bracelets on each arm. The cloth will have volume, but I had to get them cut into the figure first. The sides at the bottom don’t come in toward the center as much as the original design, so I may have to tweak them.

I haven’t optimized the wrap areas yet, so the poly count is a little bit up there. Hopefully, it’ll come down once I do a second pass. Cothing and bracelets have a temporary material applied for visibility and checking.

Current poly count: 2716 tris

View of the back… had to do a little bit of last-minute costume planning, as I hadn’t figured out how the lower wrap would stay in place. For now, here it is, though I may switch it up in the future.

Close-up of one of the dual bracelets, as they’re hard to see in the pics above:

C&C welcome.


#25

Modeling Update 3

Optimized and extruded the wrap forms, added body detail, shaped hands, added finger joints, and tweaked other details. Looking like I may be able to finish the modeling by deadline, but most likely not the entry itself. However, I’ll see how far I can take it.

Current Polycount: 3182 tris

C&C welcome.


#26

Out of Time

Well, it’s about 1.5 hours to deadline, and I don’t see any extensions, so I’m officially closing the book on this entry. Even had I had the full two weeks, I’m not sure I could have finished. As it stands, modeling (low poly) is about 60-70% complete - and that’s being generous.

I may eventually create a WIP thread for this on CGTalk but, for now, I have other projects that I will most likely address. However, I think the concept and model deserve follow-through, and I don’t plan to let them fade away. Hopefully, with a bit of practice and the support of the CGTalk community, I’ll be able to produce something for next year’s competition.

For now, I shall stand by on the sidelines and lend my support to those who managed to finish their entries. Congratulations, and best of luck! :thumbsup:


#27

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