first of all, coldkodiak & mashru… thank you very much for all the pointers & help! i very much appreciate all of it! seriously. thanks!
im really starting to think it has to be something between the half of the model, maya’s rendering, and/or my video card not being up to snuff. it’s just that i ran into similar problems the last time i attempted normal maps so i kind of made a mental checklist of everything & made sure & double checked that everything was set. like the map was tangent, history/transformations/everything were taken care of, everything merged, smoothed, nothing overlapping. setting up normal map to the normal camera (actually that’s the only way i thought you could do it…? it seems patchy & muddy if you attach it straight through the bump map slot), hell i tried exporting to new files & working in those? same deal. oh well.
anyway, here’s a look of it in the maya viewport:

it’s not great but it’s not as crap as the software. i’ll probably try rebaking the maps, mess with the sampling some (so places like the nose/lips get fixed). also, when i’m up close, it seems a little blotchy. but it works for now. i tried a hardware render in maya but for some reason i couldn’t get that to show the normal maps at all. so I guess it’s either going to be a screenshot of my maya viewport or something with xnormal. i tried its viewer. i think it’d work ok but i’m just not used to it. need to mess with that some.
also if everything still doesn’t work & it comes down to it, the stick i threaten my computer with? would it help if that stick was pointy? 
seriously though, thanks guys! i appreciate the help! i’ll keep messing with it & keep you all posted!
-J
and it even works better when you import a cage form maya!



